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2 commits

Author SHA1 Message Date
Erik
e5c982d6f5 fix(v2): radar data flow + inventory icons
Radar:
- nearby_objects WebSocket messages now tracked in useLiveData state
- Passed through MapLayout → WindowRenderer → RadarWindow
- Objects list updates live as radar data streams in

Inventory:
- Items now render actual game icons via /icons/{hexId}.png
  using the portal.dat offset formula (iconRaw + 0x06000000)
- Hover tooltip shows: name, material, AL, damage, workmanship,
  tinks, set, imbue (multi-line)
- Equipment grid slots show item icons instead of text names
- Pack item grid shows item icons with proper tooltips
- Fallback icon (06000133.png) on load error

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:06:14 +02:00
Erik
863adb0c3c fix(v2): inventory window — v1-style equipment grid + pack sidebar
Rebuilt InventoryWindow to match v1's three-panel layout:

Left column:
- Equipment grid: 6×7 slot grid (44px per slot) with color-coded
  backgrounds matching v1's EQUIP_SLOTS map (purple=jewelry,
  blue=armor, teal=clothing, dark blue=weapons). Items placed in
  correct slots using wielded_location bitmask matching.
- Pack contents: 40px item tiles in a wrapping grid, hover for
  full item tooltip (name, material, AL, damage, workmanship)

Right sidebar:
- Pack browser: main backpack + sub-packs (containers). Click to
  switch which pack's contents are shown. Item counts per pack.

Equipment slot layout matches v1 exactly: Row 1 (Neck, Head, Sigils),
Row 2 (Trinket, Upper Arm, Chest, Cloak), Row 3 (Bracelets, Lower
Arm, Abdomen, Upper Leg, Shirt), Row 4 (Rings, Hands, Lower Leg,
Pants), Row 5 (Feet), Row 6 (Shield, Weapon, Ammo).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:52:48 +02:00
Renamed from static/v2/assets/index-BmKo5eig.js (Browse further)