Commit graph

13 commits

Author SHA1 Message Date
Erik
5bda2b64f4 feat(dashboard): open Player Dashboard in a new tab
The 👥 Dashboard button used to open the player table as a draggable
in-app window, which competed for screen space with the map. It now
opens in a separate browser tab as a fullscreen page so users can put
the dashboard on a second monitor.

How:
- App.tsx branches on ?view=dashboard → renders PlayerDashboardFullPage
  (new file in components/) instead of the default MapLayout.
- SidebarWindowButtons.tsx: 👥 Dashboard onClick now does
  window.open('/?view=dashboard', '_blank', 'noopener'). Label shows
  '↗' so users know it's an external open.
- PlayerDashboardWindow.tsx refactored: extracted the sortable table
  body into a reusable PlayerDashboardContent component. The old window
  shell stays registered in WindowRenderer for backward compat — just
  no longer reachable from the default sidebar.
- map-layout.css: new .ml-dashboard-page rules for fullscreen layout.

Each tab gets its own useLiveData + WebSocket connection (server
already handles multiple browser clients). The new tab inherits the
session cookie from the original tab — no re-login.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-23 19:31:26 +02:00
Erik
1c1c43d28b feat(dashboard): logout button + admin user-management window
Logout: new sidebar link 'Log out (username)' that POSTs /api/logout
(clears session cookie) and navigates to /login. Visible to everyone.
Replaces 'no logout functionality' state where users could only get
out by deleting cookies manually.

Admin window: new 'Admin · Users' window (only shown when current
user.is_admin) lists all users in a table with:
  - Add user (username + password + admin checkbox)
  - Reset password inline per row
  - Toggle admin per row
  - Delete user per row (blocked for self)
Wraps the existing /api-admin/users CRUD endpoints in main.py.

Plumbing: useCurrentUser hook fetches /me on mount; apiPatch+apiDelete
helpers added to api/client.ts; new endpoint wrappers exported from
api/endpoints.ts; AdminUsersWindow.tsx registered in WindowRenderer
under id prefix 'adminusers'; CSS for admin table/form/buttons and
the muted-red logout link.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-15 20:10:10 +02:00
Erik
79cf88d3f7 feat(agent): Phase 1 — chat-window AI assistant via Claude Code subprocess
Adds an in-dashboard AI assistant that answers questions about live game
state. Designed reactively (no background loops) — every user message in
the chat window or via /api/agent/ask runs one `claude -p` invocation.

Architecture:
- New host-side FastAPI service (agent/) on 127.0.0.1:8767, OUTSIDE the
  dereth-tracker Docker container because `claude` and ~/.claude
  credentials live on the host.
- nginx routes /api/agent/* to the host service.
- The same browser session cookie the tracker issues authenticates
  agent requests (shared SECRET_KEY).
- The agent shells out to `claude -p --session-id <uuid>` with
  cwd=/home/erik/MosswartOverlord. Sessions persist as JSONL on disk
  via Claude Code's built-in machinery.
- An MCP stdio server (agent/mcp_overlord.py) exposes tools to Claude:
  get_live_players, get_recent_rares, query_telemetry_db (read-only,
  parsed by sqlglot to reject DML/DDL), get_player_state, get_inventory,
  get_inventory_search, get_combat_stats, get_equipment_cantrips,
  get_quest_status, get_server_health, suitbuilder_search.
- Read-only PG role (overlord_agent_ro) is the second line of defense
  on the SQL tool — even a parser bypass can't mutate.

Frontend:
- AgentWindow.tsx — draggable chat window with localStorage-pinned
  session UUID, "New Chat" button, on-mount rehydration from
  /agent/sessions/{id}/history (parses Claude Code's JSONL).
- Wired into WindowRenderer + Sidebar (🤖 Assistant button).

Operational:
- systemd unit (overlord-agent.service) + install.sh.
- agent/README.md documents env vars, deploy flow, smoke tests.
- nginx/overlord.conf gets a new /api/agent/ location with 180s timeout.
- CLAUDE.md gets an "Overlord Assistant Mode" section briefing the
  agent on which tools to use and how to behave.

NOT YET DEPLOYED — server still needs:
1. Apply agent/sql/0001_overlord_agent_ro.sql + ALTER ROLE password
2. Add AGENT_DB_DSN to /home/erik/MosswartOverlord/.env
3. bash agent/install.sh (creates venv, installs unit, starts service)
4. sudo cp /home/erik/MosswartOverlord/nginx/overlord.conf to nginx + reload

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-25 20:43:59 +02:00
Erik
938421999a feat(v2): Quest Status + Player Dashboard as React windows
Quest Status window (📜 Quests in sidebar):
- Fetches GET /quest-status API (polls every 30s)
- Grid: characters as rows × all unique quests as columns
- "READY" shown in green, countdowns in yellow, missing as dash
- Quest names shortened (removes "Timer", "Pickup" suffixes)
- Sticky header row, scrollable body
- Replaces broken quest-status.html link

Player Dashboard window (👥 Dashboard in sidebar):
- Sortable table of all online characters
- Columns: Character, State, KPH, Session kills, Total kills,
  Rares (total + session), Deaths, Uptime, HP%, Tapers
- Click column headers to sort (ascending/descending toggle)
- State badges: green=combat/hunt, red=other, gray=idle
- KPH in green, rares in gold, deaths in red (if > 0)
- HP% color-coded: green >80%, yellow >40%, red below

Sidebar changes:
- Removed broken /quest-status.html external link
- Added 👥 Dashboard + 📜 Quests as window opener buttons
- Both lazy-loaded (only fetched when first opened)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 14:02:00 +02:00
Erik
0112c59514 feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
   countdown with state dot: green=active, red=inactive, yellow=unknown)

Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list

UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)

Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
    total_attacks, failed_attacks, crits, damage per AttackType×Element
    instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
    the lifetime fix (pre-2026-04-14T09:00Z)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 13:49:40 +02:00
Erik
8a2d0e1a72 style(v2): amber/yellow meta states now show red instead
Non-active, non-idle VTank states (nav, turn_in_quests, etc.) now
display in red instead of amber/yellow in both:
- Map sidebar: .ml-meta-pill.other (red background + text)
- Dashboard cards: .badge-other (red background + text)

Green = combat/hunt, Red = nav/other states, Gray = idle/default

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 12:36:23 +02:00
Erik
a59296867d fix(v2): player zoom + dot blink + version + sidebar links + dungeon radar + rare emojis
1. Player click → zoom: clicking a player in sidebar or on map dot
   zooms to their position at 3x zoom, centered on screen. Click
   again to deselect. Uses direct DOM transform (no React state).

2. Selected dot blink: selected player dot gets 10px size + blink
   animation (0.6s step-end infinite) matching v1's .dot.highlight.

3. Version display: fetches /api-version on mount, shows "vX.Y.Z"
   in small text positioned just right of sidebar (fixed, top: 6px).

4. Missing sidebar buttons: added Combat Stats (⚔️) alongside
   existing Issues (📋) and Vital Sharing (🤝) in SidebarWindowButtons.

5. Rare notification: added 🎆 emojis to "LEGENDARY RARE!" title
   matching v1's notification text.

6. Dungeon map in radar — verbatim port from v1 lines 3596-3930:
   - loadDungeonTiles(): fetches dungeon_tiles.json, processes each
     tile image (color remap: UB source colors → display colors,
     white → transparent, black → semi-transparent)
   - cellRotation(): maps rotation values to radians (v1's exact logic)
   - Dungeon rendering: sorts z_levels (current floor on top at 85%
     opacity, others at 12%), draws each cell with per-cell rotation,
     uses processed tile canvases or colored rectangle fallback
   - Requests dungeon map via WebSocket when radar detects dungeon
   - Caches dungeon maps on window.__dungeonMapCache
   - Overworld map: fixed srcSize calculation to use range * pixPerCoord

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 12:04:27 +02:00
Erik
52e1bcd6b8 fix(v2): all reported issues — missing windows, broken features, layouts
Missing features (now added):
1. Vital Sharing window — polls /vital-sharing/peers, shows peer vitals
   with HP/STA/MANA bars, connection status, position, tags
2. Combat Stats window — full Mag-Tools style with monster list (left),
   damage breakdown grid (right), session/lifetime toggle, element matrix
3. Issues Board window — CRUD with categories, resolve/reopen, comments
4. Quest Status — links to /quest-status.html (separate page like v1)
5. Sidebar: added Issues + Vitals buttons, Quest link, Combat button
   per player row (6 buttons now: Chat/Stats/Inv/Char/Combat/Radar)

Fixed functionality:
6. Radar — fixed command to "start_radar"/"stop_radar" (was wrong path)
7. Character window — redesigned with v1-style tabbed layout:
   Left tabs: Attributes (vitals bars + attribute grid) | Skills
   (specialized/trained grouped) | Titles
   Right tabs: Augs | Ratings | Other (allegiance)
   Header: level, race, gender, XP, luminance, deaths, skill credits
8. Stats window — proper Grafana iframe grid (4 panels 2x2) with
   time range selector (1H/6H/24H/7D)

Color palette: expanded to 60 distinct colors (was 30)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:49:16 +02:00
Erik
b77450b6eb fix(v2): comprehensive bug fix round — all reported issues
1. Server stats: now shows player count, latency (rounded), uptime hours
2. Rares/Kills counters: fixed API response fields (all_time/total)
3. Chat send: wired socket.send with v1 envelope { player_name, command }
4. Stats button: opens Grafana iframe grid (4 panels, time range selector)
5. Char button: opens character window with attributes/skills/vitals from
   /character-stats/{name} API, structured display with sections
6. Inventory button: full inventory window with equipment table (material,
   set, imbue, AL, dmg, work, tink) + pack contents pill grid + filter
7. Radar button: opens radar window, sends start/stop commands via socket
8. Sidebar links: added Inventory Search, Suitbuilder, Player Debug
9. Color palette: expanded from 30 to 60 distinct colors matching v1
10. Window types properly routed: stats- prefix → Grafana, char- → character
    data, inv- → inventory, radar- → radar with socket commands

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:31:06 +02:00
Erik
de7b547349 feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects
Phase 2 — Map overlays:
- TrailsSVG: SVG polylines per character from /trails, polled 2s
- HeatmapCanvas: canvas radial gradients from /spawns/heatmap
- PortalMarkers: emoji markers from /portals
- Sidebar toggles for heatmap and portals

Phase 3 — Draggable windows:
- WindowManagerContext: z-index stack for open windows
- DraggableWindow: generic shell with drag-header, close btn, z-stack
- ChatWindow: color-coded messages + input form (1000 msg buffer)
- CharacterWindow: combat stats with monster damage table
- InventoryWindow: item table with material/set/AL/dmg/workmanship
- WindowRenderer: reads context, renders all open windows
- Action buttons (Chat/Stats/Inv/Char/Radar) now open windows

Phase 4 — Window types share same DraggableWindow shell with
character-specific content. Combat stats and inventory via API.

Phase 5 — Effects:
- RareNotification: slide-in/slide-out banner with gold border
- Fireworks: 30-particle explosion with CSS custom property animation
- Notification queue with 6s display + 0.5s exit animation

Phase 6 — Polish:
- Window header uses modern blue gradient (not solid purple)
- Chat uses monospace font
- All overlay layers properly stacked (heatmap → trails → dots → portals)
- Mobile: sidebar stacks above map at 768px breakpoint
- Chat messages tracked per-character in useLiveData

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:58:58 +02:00
Erik
53bb1ba9cf fix(v2): aligned stat grid + correct icons + action buttons
- Stats now use a 3-column CSS Grid so values align across rows
- Fixed icons: ☠️ for deaths (was 💀), prismatic-taper-icon.png
  for tapers (was wrong emoji 🔮), 🕐 for time (was 🕑)
- Added action buttons row (Chat, Stats, Inv, Char, Radar) matching
  v1's button bar — accent-colored for primary actions
- Buttons are present but not wired to windows yet (Phase 3)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:46:47 +02:00
Erik
7890ab477f fix(v2): add emoji icons + labels to player row stats
Stats were bare numbers with no visual hint what they represent.
Now each stat has the same emoji prefix as v1:
  ⚔️ session kills, 🏆 total kills, KPH suffix
  💎 rares (session/total), 📊 KPR suffix
  🕑 online time, 💀 deaths, 🔮 prismatic tapers

Meta state pill still color-coded (green=active, gray=idle).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:42:39 +02:00
Erik
2c4b8d3afb feat(v2): Phase 1 — map-first layout matching v1
Rebuilds the v1 map-centric experience in React:

Layout:
- 400px sidebar on left, interactive map on right (flex, 100vh)
- Exact same proportions and dark theme as v1

Sidebar (top→bottom):
- Header with active player count + Dashboard toggle button
- Server status dot (Coldeve online/offline with pulse)
- Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red)
- 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR)
- Player name filter
- Scrollable player list with per-row:
  - Name + coordinates
  - HP/Stamina/Mana vital bars (red/orange/blue gradients)
  - Session kills, total kills, KPH
  - Session rares, total rares, VTank meta state pill
  - Online time, deaths, prismatic tapers
  - Color-coded left border per player

Map:
- dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x)
- Player dots (6px circles, color-matched to sidebar)
- Hover tooltip (name, coords, kph, kills)
- World coordinate display at cursor position
- Fit-to-window on first load

View toggle: Map View ↔ Dashboard with localStorage persistence.
All v1 CSS ported under ml-* prefix, scoped via map-layout.css.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:38:14 +02:00