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2 commits

Author SHA1 Message Date
Erik
a8078c51ec fix(v2): inventory — full item normalization + all visual fixes
1. Item normalization: normalizeItem() handles ALL formats:
   - Inventory service (snake_case): current_wielded_location, object_class
   - Plugin raw (PascalCase): CurrentWieldedLocation, ObjectClass
   - Plugin IntValues: IntValues['10'] for wielded, ['5'] for burden
   - Sentinel filtering: -1 values properly excluded

2. Equipment slots: armor (object_class=2) fills ALL matching slots.
   Non-armor uses exact mask match first, then first bit overlap.
   Body container ID detected to separate worn from pack items.

3. Slot colors: per-slot-type backgrounds matching v1:
   purple (#3a2555) for jewelry, blue (#1e2e55) for armor,
   teal (#1e3e3e) for clothing, dark blue (#142040) for weapons

4. Burden: fetches /character-stats/{name} for burden_units and
   encumbrance_capacity. Shows percentage when available, raw burden
   otherwise. Bar fills 0-200% mapped to 0-100% height with
   green/orange/red thresholds.

5. Mana panel: shows equipped items with current/max mana + estimated
   time remaining. State dot green/red. Sorted by mana ascending.

6. Fonts: switched to system font stack (-apple-system etc.) instead
   of Palatino for crisp rendering.

7. Tooltip: proper system font, larger text (13px), structured sections

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 21:40:32 +02:00
Erik
2b1c06a5e0 fix(v2): inventory — multi-slot armor + vertical fill bars + burden fix
1. Equipment slots: armor (object_class=2) now renders in ALL matching
   slots via bitmask, not just the first. E.g. a chest piece covering
   upper arm + chest + abdomen appears in all 3 slots. Non-armor items
   still use first-match. Matches v1's exact logic.

2. Pack fill bars: changed from horizontal-below to vertical-right of
   each pack icon. 4px wide bar with fill from bottom, color-coded:
   green <70%, orange 70-90%, red >90%.

3. Burden: removed garbled percentage (was dividing by 10). Now shows
   "Burden" label with total burden in tooltip. Bar shows 50% as
   placeholder until character_stats provides encumbrance_capacity.

4. PackIcon component: reusable for main backpack + sub-packs, shows
   game icon + vertical fill bar + green active glow + gold ▶ arrow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 21:31:58 +02:00