fix(inventory-go): OD variance orientation per UB source; exact SpellInfo change/bonus semantics; missile golden test
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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16077633c5
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2 changed files with 105 additions and 46 deletions
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@ -382,63 +382,72 @@ var bestValues = map[bestKey]bestValue{
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{43, 12, 0, 385}: {0, 0, 0, 0, 1.18},
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}
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// maxDamageSpellBonus is transcribed from UB Dictionaries.cs
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// spellEffect mirrors UB's SpellInfo(key, change, bonus) (Dictionaries.cs:356):
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// `change` is what the active enchantment adds to the shown value (subtracted
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// to un-buff), `bonus` is what the spell grants when innate on the item (0 for
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// the 2012 aura-converted item spells).
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type odSpellEffect struct {
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change float64
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bonus float64
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}
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// maxDamageSpellEffects is transcribed from UB Dictionaries.cs
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// LongValueKeySpellEffects entries keyed on LongValueKey_MaxDamage (218103842).
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var maxDamageSpellBonus = map[int]int{
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1616: 20, // Blood Drinker VI
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2096: 22, // Infected Caress
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5183: 24, // Incantation of Blood Drinker (post Feb-2013)
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4395: 24, // Incantation of Blood Drinker (post Feb-2013)
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2598: 2, // Minor Blood Thirst
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2586: 4, // Major Blood Thirst
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4661: 7, // Epic Blood Thirst
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6089: 10, // Legendary Blood Thirst
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3688: 300, // Prodigal Blood Drinker
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var maxDamageSpellEffects = map[int]odSpellEffect{
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1616: {20, 0}, // Blood Drinker VI
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2096: {22, 0}, // Infected Caress
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5183: {24, 0}, // Incantation of Blood Drinker (post Feb-2013)
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4395: {24, 0}, // Incantation of Blood Drinker (post Feb-2013)
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2598: {2, 2}, // Minor Blood Thirst
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2586: {4, 4}, // Major Blood Thirst
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4661: {7, 7}, // Epic Blood Thirst
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6089: {10, 10}, // Legendary Blood Thirst
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3688: {300, 0}, // Prodigal Blood Drinker
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}
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// elemVsMonSpellBonus is transcribed from UB Dictionaries.cs
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// elemVsMonSpellEffects is transcribed from UB Dictionaries.cs
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// DoubleValueKeySpellEffects entries keyed on DoubleValueKey_ElementalDamageVersusMonsters (152).
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var elemVsMonSpellBonus = map[int]float64{
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3258: .06, // Spirit Drinker VI
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3259: .07, // Infected Spirit Caress
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5182: .08, // Incantation of Spirit Drinker (post Feb-2013)
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4414: .08, // Incantation of Spirit Drinker (post Feb-2013)
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3251: .01, // Minor Spirit Thirst
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3250: .03, // Major Spirit Thirst
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4670: .05, // Epic Spirit Thirst
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6098: .07, // Legendary Spirit Thirst
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var elemVsMonSpellEffects = map[int]odSpellEffect{
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3258: {.06, 0}, // Spirit Drinker VI
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3259: {.07, 0}, // Infected Spirit Caress
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5182: {.08, 0}, // Incantation of Spirit Drinker (post Feb-2013)
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4414: {.08, 0}, // Incantation of Spirit Drinker (post Feb-2013)
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3251: {.01, .01}, // Minor Spirit Thirst
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3250: {.03, .03}, // Major Spirit Thirst
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4670: {.05, .05}, // Epic Spirit Thirst
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6098: {.07, .07}, // Legendary Spirit Thirst
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}
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// buffedMaxDamage mirrors GetBuffedIntValueKey(218103842): base value plus
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// bonus for each innate spell (raw["Spells"]), minus bonus for each active
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// spell (raw["ActiveSpells"]).
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// buffedMaxDamage mirrors GetBuffedIntValueKey(218103842): base value minus
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// `change` for each active spell (un-buff the enchantment), plus `bonus` for
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// each innate spell.
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func buffedMaxDamage(raw, iv map[string]any) int {
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value := ivI(iv, "218103842", 0)
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for _, id := range toIntList(raw["Spells"]) {
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if b, ok := maxDamageSpellBonus[id]; ok {
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value += b
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for _, id := range toIntList(raw["ActiveSpells"]) {
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if e, ok := maxDamageSpellEffects[id]; ok {
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value -= int(e.change)
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}
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}
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for _, id := range toIntList(raw["ActiveSpells"]) {
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if b, ok := maxDamageSpellBonus[id]; ok {
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value -= b
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for _, id := range toIntList(raw["Spells"]) {
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if e, ok := maxDamageSpellEffects[id]; ok {
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value += int(e.bonus)
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}
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}
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return value
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}
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// buffedElemVsMon mirrors GetBuffedDoubleValueKey(152) using the same
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// innate-add / active-subtract semantics.
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// subtract-change-for-active / add-bonus-for-innate semantics.
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func buffedElemVsMon(raw, dv map[string]any) float64 {
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value := dvF(dv, "152", 0)
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for _, id := range toIntList(raw["Spells"]) {
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if b, ok := elemVsMonSpellBonus[id]; ok {
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value += b
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for _, id := range toIntList(raw["ActiveSpells"]) {
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if e, ok := elemVsMonSpellEffects[id]; ok {
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value -= e.change
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}
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}
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for _, id := range toIntList(raw["ActiveSpells"]) {
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if b, ok := elemVsMonSpellBonus[id]; ok {
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value -= b
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for _, id := range toIntList(raw["Spells"]) {
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if e, ok := elemVsMonSpellEffects[id]; ok {
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value += e.bonus
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}
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}
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return value
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@ -506,11 +515,10 @@ func computeOD(raw map[string]any) (float64, bool) {
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if variance <= 0 {
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return 0, false
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}
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// NOTE: literal ratio is variance/bv.maxVar, not bv.maxVar/variance as
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// the plan's prose (and the UB source's `perfectVariance/Variance`
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// argument order) states — see od.go deviation note below and the
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// implementation report for why.
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varianceTinks := round2(math.Log(variance/bv.maxVar) / math.Log(0.8))
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// UB ItemInfo.cs:1096: Math.Log(perfectVariance / Variance, 0.8).
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// Table MaxVar is the tier's baseline variance; lower variance than
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// baseline yields negative varianceTinks, i.e. a positive OD credit.
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varianceTinks := round2(math.Log(bv.maxVar/variance) / math.Log(0.8))
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od := float64(buffedMaxDamage(raw, iv)) - varianceTinks - bv.maxDmg
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return round2(od), true
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