feat: v2 dashboard — React + Vite parallel implementation
New modern dashboard at /v2 running alongside the existing UI at /. Same backend, same APIs, same WebSocket — zero backend changes. Stack: React 19 + Vite + TypeScript + Recharts Source: frontend/ — build output: static/v2/ Phase 1 delivers: - Character overview cards in a responsive CSS Grid - Live HP/Stamina/Mana bars via WebSocket vitals - Kills/hr, total kills, deaths, session uptime - VTank state badge (Combat/Nav/Idle) - Location coordinates - Click to expand: combat stats, prismatic count, CPU/RAM - Global stats header: active chars, total kills, total rares, server health - WebSocket hook with auto-reconnect - HTTP poll fallback for initial load + server health - Mobile responsive (single column on narrow screens) - Dark theme matching the MosswartOverlord palette Build: cd frontend && npm run build Access: /v2 (served by existing NoCacheStaticFiles mount) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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frontend/src/api/endpoints.ts
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frontend/src/api/endpoints.ts
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import { apiFetch } from './client';
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import type { TelemetrySnapshot, CombatStatsMessage, ServerHealth } from '../types';
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interface LiveResponse {
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players: TelemetrySnapshot[];
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}
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interface CombatStatsResponse {
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stats: CombatStatsMessage[];
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}
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interface CountResponse {
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total_rares?: number;
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total_kills?: number;
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count?: number;
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}
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export const getLive = () => apiFetch<LiveResponse>('/live');
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export const getCombatStats = () => apiFetch<CombatStatsResponse>('/combat-stats');
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export const getServerHealth = () => apiFetch<ServerHealth>('/server-health');
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export const getTotalRares = () => apiFetch<CountResponse>('/total-rares');
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export const getTotalKills = () => apiFetch<CountResponse>('/total-kills');
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