feat: render actual dungeon tile textures in radar
Extract 614 UB tile BMPs into dungeon_tiles.json (287KB base64 bundle). Frontend loads tiles once, then draws them rotated per-cell using environment IDs. Falls back to colored rectangles if tiles not loaded. Current floor at 70% opacity, other floors at 15%. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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static/dungeon_tiles.json
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static/dungeon_tiles.json
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