Fix inventory window never refreshing live (per-character version)
The inventoryVersion counter in useLiveData was a single global value that bumped on every inventory_delta for any character. With 60+ active chars all generating deltas, the global counter advanced multiple times per second. InventoryWindow's debounce effect watched this global counter, so every bump reset its 2-second fetch timer. Since bumps arrived faster than 2s, the fetch never fired — the window appeared frozen until the user closed and reopened it (which triggered the initial-fetch effect). Fix: make inventoryVersions a Map<string, number> keyed by character name. Each inventory_delta now only bumps its own character's counter, so an open window's debounce correctly fires 2s after its character's last delta, ignoring unrelated traffic. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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18 changed files with 176 additions and 9 deletions
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@ -66,7 +66,7 @@ export const MapLayout: React.FC<Props> = ({ data }) => {
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selectedPlayer={selectedPlayer}
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/>
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<WindowRenderer characters={data.characters} chatMessages={data.chatMessages}
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nearbyObjects={data.nearbyObjects} inventoryVersion={data.inventoryVersion}
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nearbyObjects={data.nearbyObjects} inventoryVersions={data.inventoryVersions}
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equipmentCantrips={data.equipmentCantrips} characterStats={data.characterStats}
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socket={data.socketRef.current} />
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<RareNotification recentRares={data.recentRares} />
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