fix(v2): full v1-style radar canvas + inventory icon composites
Radar — now pixel-accurate reproduction of v1: - 300×300 canvas with dark circular background - Semi-transparent dereth.png map overlay (heading-rotated) - 4 range rings + crosshair lines - Compass labels (N=red, E/S/W=gray) rotating with heading - Facing direction indicator line - Entity dots color-coded by type (Monster=red, Player=blue, NPC=green, Portal=purple, Corpse=orange, Container=yellow) - Player dot: gold center with white border - Heading-up rotation for all entity positions - Click to select entity (white selection ring) - Scroll to zoom (0.02-5.0 AC units range) - Entity list with color dot, name, type, distance, compass direction - Selected entity highlighted with blue left border Inventory — v1-style icon composites + slot styling: - 3-layer icon composite: underlay → base → overlay images using portal.dat offset formula + icon_overlay_id/IntValues - Equipment slots: 3D beveled border + cyan glow when equipped (matching v1's outset border + #00ffff shadow) - Pack item cells: purple gradient background (v1's #3d007a) - Proper 36×36px icon rendering with pixelated scaling Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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static/v2/assets/index-B0m9x7R9.js
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Mosswart Overlord v2</title>
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<link rel="icon" type="image/png" href="/icons/7735.png" />
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<script type="module" crossorigin src="/v2/assets/index-WeObtuRG.js"></script>
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<script type="module" crossorigin src="/v2/assets/index-B0m9x7R9.js"></script>
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<link rel="stylesheet" crossorigin href="/v2/assets/index-DrsM2PEe.css">
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</head>
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<body>
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