feat: compute base item values by reversing active spell buffs
Extract spell effect mappings from Dictionaries.cs into spell_effects.json. During item ingestion, compute_base_values() reverses active enchantment effects to get true base stats: - base_armor_level: armor without Impenetrability buffs - base_max_damage: damage without Blood Drinker buffs - base_attack_bonus: attack without Heart Seeker buffs - base_melee_defense_bonus: defense without Defender buffs - base_elemental_damage_vs_monsters: elemental without Spirit Drinker - base_mana_conversion_bonus: mana conv without Hermetic Link New columns in ItemCombatStats, exposed in search CTEs. Frontend: Base Armor and Base Dmg columns (hidden by default, toggle on). Requires ALTER TABLE migration before deploy. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -125,6 +125,14 @@ class ItemCombatStats(Base):
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gear_pk_damage_rating = Column(Integer)
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gear_pk_damage_resist_rating = Column(Integer)
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# Base values (with active spell buffs reversed)
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base_armor_level = Column(Integer)
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base_max_damage = Column(Integer)
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base_attack_bonus = Column(Float)
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base_melee_defense_bonus = Column(Float)
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base_elemental_damage_vs_monsters = Column(Float)
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base_mana_conversion_bonus = Column(Float)
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class ItemRequirements(Base):
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"""Wield requirements and skill prerequisites."""
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__tablename__ = 'item_requirements'
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