feat: major cleanup + death alerts + idle detection + Discord webhooks

Cleanup:
- Removed 109 stale asset files from static/assets/ (was 122, now 13)
- Removed static/v2/ entirely (was duplicate of root assets)
- Removed dead dashboard code: DashboardView, Layout, GlobalStats,
  CharacterCard, CharacterGrid, VitalBar, TabContainer, CombatTab,
  RaresTab, MapTab, InventoryTab, global.css, MapTransformContext
- Removed recharts dependency (425KB chunk eliminated)
- CSS reduced from 17KB to 10KB
- Added deploy-frontend.sh script for one-command build+deploy
- Updated CLAUDE.md with combat_stats, share_*, dungeon_map events
  and React frontend architecture

Death alerts (frontend + backend):
- Frontend: DeathNotification component with red banner + sawtooth
  sound when vitae goes from 0 to >0
- Backend: detects vitae transition in vitals handler, sends Discord
  webhook to #aclog with "☠️ CHARACTER died! (vitae: X%)"
- Rate-limited: max 1 Discord alert per character per 5 minutes

Idle detection (backend):
- Background task runs every 60 seconds
- Detects: vt_state "default"/"idle" OR kph=0 while in combat/hunt
- Sends Discord webhook: "⚠️ CHARACTER appears idle (state: X, KPH: 0)"
- Auto-clears alert when character becomes active again
- No duplicate alerts for same idle period

Discord integration:
- DISCORD_ACLOG_WEBHOOK env var for webhook URL
- Used by both death alerts and idle detection
- Graceful fallback when not configured

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 16:32:14 +02:00
parent d2c30b610b
commit adb9d5feab
163 changed files with 2756 additions and 2910 deletions

View file

@ -0,0 +1 @@
import{u as c,j as r,D as d}from"./index-CLr4QmRO.js";import"./react-yfL0ty4i.js";const p=({id:n,zIndex:i,characters:a})=>{const{openWindow:s}=c(),e=Array.from(a.keys()).sort();return r.jsx(d,{id:n,title:"Combat Stats — Select Character",zIndex:i,width:300,height:400,children:r.jsx("div",{style:{flex:1,overflowY:"auto",padding:6},children:e.length===0?r.jsx("div",{style:{padding:12,color:"#666",textAlign:"center",fontSize:"0.8rem"},children:"No characters online"}):e.map(o=>r.jsx("div",{style:{padding:"5px 8px",cursor:"pointer",borderBottom:"1px solid #222",color:"#ccc",fontSize:"0.82rem"},onMouseEnter:t=>t.currentTarget.style.background="#2a2a2a",onMouseLeave:t=>t.currentTarget.style.background="",onClick:()=>s(`combat-${o}`,`Combat: ${o}`,o),children:o},o))})})};export{p as CombatPickerWindow};