feat: major cleanup + death alerts + idle detection + Discord webhooks

Cleanup:
- Removed 109 stale asset files from static/assets/ (was 122, now 13)
- Removed static/v2/ entirely (was duplicate of root assets)
- Removed dead dashboard code: DashboardView, Layout, GlobalStats,
  CharacterCard, CharacterGrid, VitalBar, TabContainer, CombatTab,
  RaresTab, MapTab, InventoryTab, global.css, MapTransformContext
- Removed recharts dependency (425KB chunk eliminated)
- CSS reduced from 17KB to 10KB
- Added deploy-frontend.sh script for one-command build+deploy
- Updated CLAUDE.md with combat_stats, share_*, dungeon_map events
  and React frontend architecture

Death alerts (frontend + backend):
- Frontend: DeathNotification component with red banner + sawtooth
  sound when vitae goes from 0 to >0
- Backend: detects vitae transition in vitals handler, sends Discord
  webhook to #aclog with "☠️ CHARACTER died! (vitae: X%)"
- Rate-limited: max 1 Discord alert per character per 5 minutes

Idle detection (backend):
- Background task runs every 60 seconds
- Detects: vt_state "default"/"idle" OR kph=0 while in combat/hunt
- Sends Discord webhook: "⚠️ CHARACTER appears idle (state: X, KPH: 0)"
- Auto-clears alert when character becomes active again
- No duplicate alerts for same idle period

Discord integration:
- DISCORD_ACLOG_WEBHOOK env var for webhook URL
- Used by both death alerts and idle detection
- Graceful fallback when not configured

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 16:32:14 +02:00
parent d2c30b610b
commit adb9d5feab
163 changed files with 2756 additions and 2910 deletions

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@ -1,91 +0,0 @@
import React, { useState } from 'react';
import { VitalBar } from './VitalBar';
import type { CharacterState } from '../types';
interface Props {
character: CharacterState;
}
const vtankBadge = (state: string) => {
const s = (state || 'idle').toLowerCase();
if (s === 'combat' || s === 'hunt') return { label: s === 'combat' ? 'Combat' : 'Hunt', cls: 'badge-combat' };
if (s === 'nav' || s === 'navigation') return { label: 'Nav', cls: 'badge-other' };
if (s === 'default' || s === 'idle' || s === '') return { label: 'Idle', cls: 'badge-idle' };
// Show the actual state name for anything else (e.g. turn_in_quests)
return { label: state, cls: 'badge-other' };
};
export const CharacterCard: React.FC<Props> = React.memo(({ character }) => {
const [expanded, setExpanded] = useState(false);
const { telemetry: t, vitals: v, combat: c } = character;
const badge = vtankBadge(t?.vt_state ?? '');
return (
<div className="char-card" onClick={() => setExpanded(!expanded)}>
<div className="char-header">
<span className="char-name">{character.name}</span>
<span className={`char-badge ${badge.cls}`}>{badge.label}</span>
</div>
{v ? (
<div className="char-vitals">
<VitalBar label="HP" current={v.health_current} max={v.health_max}
color="linear-gradient(90deg, #ff4444, #ff6666)" bgColor="#330000" />
<VitalBar label="ST" current={v.stamina_current} max={v.stamina_max}
color="linear-gradient(90deg, #ffaa00, #ffcc44)" bgColor="#331a00" />
<VitalBar label="MN" current={v.mana_current} max={v.mana_max}
color="linear-gradient(90deg, #4488ff, #66aaff)" bgColor="#001433" />
</div>
) : (
<div className="char-vitals-placeholder">Awaiting vitals...</div>
)}
<div className="char-stats-row">
<div className="stat">
<span className="stat-value">{t?.kills_per_hour ?? '--'}</span>
<span className="stat-label">kills/hr</span>
</div>
<div className="stat">
<span className="stat-value">{t?.kills?.toLocaleString() ?? '--'}</span>
<span className="stat-label">kills</span>
</div>
<div className="stat">
<span className="stat-value">{t?.deaths ?? '0'}</span>
<span className="stat-label">deaths</span>
</div>
<div className="stat">
<span className="stat-value">{t?.onlinetime?.replace(/^00\./, '') ?? '--'}</span>
<span className="stat-label">uptime</span>
</div>
</div>
{t && (
<div className="char-location">
{t.ns?.toFixed(1)}N, {t.ew?.toFixed(1)}E
</div>
)}
{expanded && (
<div className="char-expanded">
{v?.vitae ? <div className="vitae-warn">Vitae: {v.vitae}%</div> : null}
<div className="expanded-row">
<span>Prismatics: {t?.prismatic_taper_count ?? '--'}</span>
<span>Total Deaths: {t?.total_deaths ?? '--'}</span>
</div>
{c?.session && (
<div className="expanded-row">
<span>Session Dmg: {c.session.total_damage_given?.toLocaleString()}</span>
<span>Session Kills: {c.session.total_kills}</span>
</div>
)}
<div className="expanded-row">
<span>RAM: {t?.mem_mb ? (t.mem_mb / 1048576).toFixed(0) + ' MB' : '--'}</span>
<span>CPU: {t?.cpu_pct?.toFixed(1) ?? '--'}%</span>
</div>
</div>
)}
</div>
);
});
CharacterCard.displayName = 'CharacterCard';

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@ -1,27 +0,0 @@
import React, { useMemo } from 'react';
import { CharacterCard } from './CharacterCard';
import type { CharacterState } from '../types';
interface Props {
characters: Map<string, CharacterState>;
}
export const CharacterGrid: React.FC<Props> = ({ characters }) => {
const sorted = useMemo(() => {
return Array.from(characters.values()).sort((a, b) =>
a.name.localeCompare(b.name)
);
}, [characters]);
if (sorted.length === 0) {
return <div className="grid-empty">No active characters</div>;
}
return (
<div className="char-grid">
{sorted.map(ch => (
<CharacterCard key={ch.name} character={ch} />
))}
</div>
);
};

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@ -1,36 +0,0 @@
import React from 'react';
import type { ServerHealth } from '../types';
interface Props {
activeChars: number;
totalKills: number;
totalRares: number;
serverHealth: ServerHealth | null;
}
export const GlobalStats: React.FC<Props> = ({ activeChars, totalKills, totalRares, serverHealth }) => {
const serverStatus = serverHealth?.status?.toLowerCase() ?? 'unknown';
const isOnline = serverStatus === 'online' || serverStatus === 'up';
return (
<div className="global-stats">
<div className="global-stat">
<span className="global-value">{activeChars}</span>
<span className="global-label">Active Characters</span>
</div>
<div className="global-stat">
<span className="global-value">{totalKills.toLocaleString()}</span>
<span className="global-label">Total Kills</span>
</div>
<div className="global-stat">
<span className="global-value">{totalRares}</span>
<span className="global-label">Total Rares</span>
</div>
<div className="global-stat">
<span className={`server-dot ${isOnline ? 'online' : 'offline'}`} />
<span className="global-value">{serverHealth?.latency_ms ?? '--'}ms</span>
<span className="global-label">Coldeve</span>
</div>
</div>
);
};

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@ -1,18 +0,0 @@
import React from 'react';
interface Props {
children: React.ReactNode;
}
export const Layout: React.FC<Props> = ({ children }) => {
return (
<div className="dashboard">
<header className="dashboard-header">
<h1 className="dashboard-title">Mosswart Overlord</h1>
</header>
<main className="dashboard-main">
{children}
</main>
</div>
);
};

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@ -1,24 +0,0 @@
import React from 'react';
interface Props {
label: string;
current: number;
max: number;
color: string;
bgColor: string;
}
export const VitalBar: React.FC<Props> = React.memo(({ label, current, max, color, bgColor }) => {
const pct = max > 0 ? Math.min(100, Math.max(0, (current / max) * 100)) : 0;
return (
<div className="vital-bar">
<span className="vital-label">{label}</span>
<div className="vital-track" style={{ backgroundColor: bgColor }}>
<div className="vital-fill" style={{ width: `${pct}%`, background: color }} />
</div>
<span className="vital-text">{current}/{max}</span>
</div>
);
});
VitalBar.displayName = 'VitalBar';

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@ -0,0 +1,71 @@
import React, { useEffect, useState, useRef } from 'react';
interface DeathAlert {
character_name: string;
vitae: number;
timestamp: string;
}
interface Props {
deathAlerts: DeathAlert[];
}
interface ActiveNotification {
key: number;
alert: DeathAlert;
exiting: boolean;
}
let deathKey = 0;
export const DeathNotification: React.FC<Props> = ({ deathAlerts }) => {
const [active, setActive] = useState<ActiveNotification[]>([]);
const lastCount = useRef(0);
useEffect(() => {
if (deathAlerts.length > lastCount.current && lastCount.current > 0) {
const newAlerts = deathAlerts.slice(lastCount.current);
for (const alert of newAlerts) {
const key = ++deathKey;
setActive(prev => [...prev, { key, alert, exiting: false }]);
// Sound
try {
const ctx = new AudioContext();
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain); gain.connect(ctx.destination);
osc.frequency.value = 440; osc.type = 'sawtooth'; gain.gain.value = 0.2;
osc.start();
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.8);
osc.stop(ctx.currentTime + 0.8);
} catch {}
// Auto-dismiss after 8s
setTimeout(() => {
setActive(prev => prev.map(n => n.key === key ? { ...n, exiting: true } : n));
setTimeout(() => setActive(prev => prev.filter(n => n.key !== key)), 500);
}, 8000);
}
}
lastCount.current = deathAlerts.length;
}, [deathAlerts.length]); // eslint-disable-line react-hooks/exhaustive-deps
if (active.length === 0) return null;
return (
<div style={{ position: 'fixed', top: 70, left: '50%', transform: 'translateX(-50%)', zIndex: 99999, display: 'flex', flexDirection: 'column', gap: 6, pointerEvents: 'none' }}>
{active.map(n => (
<div key={n.key} style={{
background: 'linear-gradient(135deg, #2a0a0a, #1a0000)',
border: '2px solid #cc4444',
borderRadius: 8, padding: '12px 24px', textAlign: 'center',
boxShadow: '0 0 30px rgba(204, 68, 68, 0.3)',
animation: n.exiting ? 'ml-notif-out 0.5s ease-in forwards' : 'ml-notif-in 0.5s ease-out',
}}>
<div style={{ fontSize: '1.2rem', fontWeight: 800, color: '#ff4444' }}> CHARACTER DIED </div>
<div style={{ fontSize: '1rem', fontWeight: 600, color: '#fff', marginTop: 2 }}>{n.alert.character_name}</div>
<div style={{ fontSize: '0.8rem', color: '#c88', marginTop: 2 }}>Vitae: {n.alert.vitae}%</div>
</div>
))}
</div>
);
};

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@ -5,6 +5,7 @@ import { MapView } from './MapView';
import { Sidebar } from './Sidebar';
import { WindowRenderer } from '../windows/WindowRenderer';
import { RareNotification } from '../effects/RareNotification';
import { DeathNotification } from '../effects/DeathNotification';
import { usePlayerColors } from '../../hooks/usePlayerColors';
import type { DashboardState } from '../../hooks/useLiveData';
@ -69,6 +70,7 @@ export const MapLayout: React.FC<Props> = ({ data }) => {
equipmentCantrips={data.equipmentCantrips} characterStats={data.characterStats}
socket={data.socketRef.current} />
<RareNotification recentRares={data.recentRares} />
<DeathNotification deathAlerts={data.deathAlerts} />
</div>
</WindowManagerProvider>
);

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@ -1,142 +0,0 @@
import React, { useMemo } from 'react';
import {
BarChart, Bar, XAxis, YAxis, CartesianGrid, Tooltip, ResponsiveContainer,
PieChart, Pie, Cell, Legend,
} from 'recharts';
import type { CharacterState } from '../../types';
interface Props {
characters: Map<string, CharacterState>;
}
const ELEMENT_COLORS: Record<string, string> = {
Slash: '#cc4444',
Pierce: '#44cc44',
Bludgeon: '#888888',
Fire: '#ff6622',
Cold: '#4488ff',
Acid: '#44cc44',
Electric: '#ffcc00',
Typeless: '#aa66cc',
};
export const CombatTab: React.FC<Props> = ({ characters }) => {
// Kill rate per character
const killData = useMemo(() => {
return Array.from(characters.values())
.filter(c => c.telemetry)
.map(c => ({
name: c.name.length > 18 ? c.name.slice(0, 16) + '..' : c.name,
fullName: c.name,
killsPerHour: parseInt(c.telemetry!.kills_per_hour) || 0,
totalKills: c.telemetry!.kills || 0,
}))
.sort((a, b) => b.killsPerHour - a.killsPerHour)
.slice(0, 30);
}, [characters]);
// Damage given per character (from combat stats)
const damageData = useMemo(() => {
return Array.from(characters.values())
.filter(c => c.combat?.session)
.map(c => ({
name: c.name.length > 18 ? c.name.slice(0, 16) + '..' : c.name,
fullName: c.name,
damage: c.combat!.session!.total_damage_given,
}))
.sort((a, b) => b.damage - a.damage)
.slice(0, 30);
}, [characters]);
// Aggregate element breakdown across all characters
const elementData = useMemo(() => {
const totals: Record<string, number> = {};
for (const ch of characters.values()) {
const session = ch.combat?.session;
if (!session?.monsters) continue;
for (const mon of Object.values(session.monsters)) {
if (!mon.offense) continue;
for (const byEl of Object.values(mon.offense)) {
for (const [el, stats] of Object.entries(byEl)) {
if (el === 'None' || el === 'Unknown') continue;
totals[el] = (totals[el] || 0) + (stats.damage || 0);
}
}
}
}
return Object.entries(totals)
.map(([name, value]) => ({ name, value }))
.filter(d => d.value > 0)
.sort((a, b) => b.value - a.value);
}, [characters]);
return (
<div className="combat-tab">
<div className="chart-section">
<h3 className="chart-title">Kills per Hour</h3>
<ResponsiveContainer width="100%" height={Math.max(200, killData.length * 28)}>
<BarChart data={killData} layout="vertical" margin={{ left: 10, right: 20, top: 5, bottom: 5 }}>
<CartesianGrid strokeDasharray="3 3" stroke="#333" />
<XAxis type="number" stroke="#888" fontSize={11} />
<YAxis type="category" dataKey="name" width={130} stroke="#888" fontSize={11} />
<Tooltip
contentStyle={{ background: '#1a1a1a', border: '1px solid #444', fontSize: 12 }}
formatter={(v: number) => [v.toLocaleString(), 'Kills/hr']}
labelFormatter={(l, payload) => payload?.[0]?.payload?.fullName || l}
/>
<Bar dataKey="killsPerHour" fill="#44cc44" radius={[0, 3, 3, 0]} />
</BarChart>
</ResponsiveContainer>
</div>
{damageData.length > 0 && (
<div className="chart-section">
<h3 className="chart-title">Total Damage (Session)</h3>
<ResponsiveContainer width="100%" height={Math.max(200, damageData.length * 28)}>
<BarChart data={damageData} layout="vertical" margin={{ left: 10, right: 20, top: 5, bottom: 5 }}>
<CartesianGrid strokeDasharray="3 3" stroke="#333" />
<XAxis type="number" stroke="#888" fontSize={11} />
<YAxis type="category" dataKey="name" width={130} stroke="#888" fontSize={11} />
<Tooltip
contentStyle={{ background: '#1a1a1a', border: '1px solid #444', fontSize: 12 }}
formatter={(v: number) => [v.toLocaleString(), 'Damage']}
labelFormatter={(l, payload) => payload?.[0]?.payload?.fullName || l}
/>
<Bar dataKey="damage" fill="#ff6644" radius={[0, 3, 3, 0]} />
</BarChart>
</ResponsiveContainer>
</div>
)}
{elementData.length > 0 && (
<div className="chart-section">
<h3 className="chart-title">Damage by Element (All Characters)</h3>
<ResponsiveContainer width="100%" height={300}>
<PieChart>
<Pie
data={elementData}
dataKey="value"
nameKey="name"
cx="50%"
cy="50%"
outerRadius={100}
label={({ name, percent }) => `${name} ${(percent * 100).toFixed(0)}%`}
labelLine={true}
fontSize={12}
>
{elementData.map((d) => (
<Cell key={d.name} fill={ELEMENT_COLORS[d.name] || '#888'} />
))}
</Pie>
<Tooltip
contentStyle={{ background: '#1a1a1a', border: '1px solid #444', fontSize: 12 }}
formatter={(v: number) => v.toLocaleString()}
/>
<Legend wrapperStyle={{ fontSize: 12, color: '#aaa' }} />
</PieChart>
</ResponsiveContainer>
</div>
)}
</div>
);
};

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@ -1,96 +0,0 @@
import React, { useState, useCallback, useRef } from 'react';
import { apiFetch } from '../../api/client';
interface SearchResult {
character_name: string;
item_name: string;
type?: string;
arcanelore?: string;
material?: string;
set_name?: string;
workmanship?: number;
value?: number;
}
interface SearchResponse {
results: SearchResult[];
total: number;
query: string;
}
export const InventoryTab: React.FC = () => {
const [query, setQuery] = useState('');
const [results, setResults] = useState<SearchResult[]>([]);
const [total, setTotal] = useState(0);
const [loading, setLoading] = useState(false);
const debounceRef = useRef<number>(0);
const doSearch = useCallback(async (q: string) => {
if (q.length < 2) { setResults([]); setTotal(0); return; }
setLoading(true);
try {
const data = await apiFetch<SearchResponse>(`/search/items?q=${encodeURIComponent(q)}&limit=100`);
setResults(data.results ?? []);
setTotal(data.total ?? 0);
} catch {
setResults([]);
}
setLoading(false);
}, []);
const handleInput = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
const val = e.target.value;
setQuery(val);
clearTimeout(debounceRef.current);
debounceRef.current = window.setTimeout(() => doSearch(val), 400);
}, [doSearch]);
return (
<div className="inventory-tab">
<div className="search-bar">
<input
type="text"
value={query}
onChange={handleInput}
placeholder="Search items across all characters..."
className="search-input"
/>
{loading && <span className="search-spinner">Searching...</span>}
</div>
{total > 0 && (
<div className="search-count">{total.toLocaleString()} results</div>
)}
<div className="search-results">
{results.length === 0 && query.length >= 2 && !loading && (
<div className="search-empty">No items found</div>
)}
<table className="results-table">
<thead>
<tr>
<th>Character</th>
<th>Item</th>
<th>Type</th>
<th>Material</th>
<th>Set</th>
<th>Work</th>
</tr>
</thead>
<tbody>
{results.map((r, i) => (
<tr key={i}>
<td>{r.character_name}</td>
<td className="item-name">{r.item_name}</td>
<td>{r.type || ''}</td>
<td>{r.material || ''}</td>
<td>{r.set_name || ''}</td>
<td>{r.workmanship || ''}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
);
};

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@ -1,84 +0,0 @@
import React, { useMemo, useRef, useState, useCallback } from 'react';
import type { CharacterState } from '../../types';
interface Props {
characters: Map<string, CharacterState>;
}
// UtilityBelt's coordinate bounds (matches v1 script.js)
const MAP_BOUNDS = { west: -102.1, east: 102.1, north: 102.1, south: -102.1 };
const MAP_SIZE = 800; // render size in CSS px
function coordToPixel(ew: number, ns: number): { x: number; y: number } {
const x = ((ew - MAP_BOUNDS.west) / (MAP_BOUNDS.east - MAP_BOUNDS.west)) * MAP_SIZE;
const y = ((MAP_BOUNDS.north - ns) / (MAP_BOUNDS.north - MAP_BOUNDS.south)) * MAP_SIZE;
return { x, y };
}
export const MapTab: React.FC<Props> = ({ characters }) => {
const containerRef = useRef<HTMLDivElement>(null);
const [hovered, setHovered] = useState<string | null>(null);
const dots = useMemo(() => {
return Array.from(characters.values())
.filter(c => c.telemetry && c.telemetry.ew !== undefined)
.map(c => {
const t = c.telemetry!;
const { x, y } = coordToPixel(t.ew, t.ns);
const isHunting = (t.vt_state || '').toLowerCase() === 'combat' ||
(t.vt_state || '').toLowerCase() === 'hunt';
return { name: c.name, x, y, isHunting, ns: t.ns, ew: t.ew };
});
}, [characters]);
const handleDotHover = useCallback((name: string | null) => setHovered(name), []);
return (
<div className="map-tab">
<div className="map-container" ref={containerRef}>
<img
src="/dereth_highres.png"
alt="Dereth Map"
className="map-image"
draggable={false}
/>
<svg className="map-overlay" viewBox={`0 0 ${MAP_SIZE} ${MAP_SIZE}`}>
{dots.map(d => (
<g key={d.name}>
<circle
cx={d.x}
cy={d.y}
r={hovered === d.name ? 6 : 4}
fill={d.isHunting ? '#44cc44' : '#ffaa00'}
stroke="#000"
strokeWidth={1}
opacity={0.9}
onMouseEnter={() => handleDotHover(d.name)}
onMouseLeave={() => handleDotHover(null)}
style={{ cursor: 'pointer' }}
/>
{hovered === d.name && (
<text
x={d.x + 8}
y={d.y + 4}
fill="#fff"
fontSize={11}
stroke="#000"
strokeWidth={0.3}
paintOrder="stroke"
>
{d.name} ({d.ns?.toFixed(1)}N, {d.ew?.toFixed(1)}E)
</text>
)}
</g>
))}
</svg>
</div>
<div className="map-legend">
<span><span className="legend-dot hunting" /> Hunting/Combat</span>
<span><span className="legend-dot other" /> Other state</span>
<span className="map-count">{dots.length} characters on map</span>
</div>
</div>
);
};

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@ -1,84 +0,0 @@
import React, { useMemo } from 'react';
import {
BarChart, Bar, XAxis, YAxis, CartesianGrid, Tooltip, ResponsiveContainer,
} from 'recharts';
import type { CharacterState, RareMessage } from '../../types';
interface Props {
characters: Map<string, CharacterState>;
totalRares: number;
totalKills: number;
recentRares: RareMessage[];
}
export const RaresTab: React.FC<Props> = ({ characters, totalRares, totalKills, recentRares }) => {
// Rares per character from telemetry
const raresData = useMemo(() => {
return Array.from(characters.values())
.filter(c => c.telemetry && (c.telemetry.total_rares ?? 0) > 0)
.map(c => ({
name: c.name.length > 18 ? c.name.slice(0, 16) + '..' : c.name,
fullName: c.name,
rares: c.telemetry!.total_rares ?? 0,
}))
.sort((a, b) => b.rares - a.rares);
}, [characters]);
const killsPerRare = totalRares > 0 ? Math.round(totalKills / totalRares) : 0;
return (
<div className="rares-tab">
{/* Summary stats */}
<div className="rares-summary">
<div className="rare-stat-card">
<span className="rare-stat-value">{totalRares}</span>
<span className="rare-stat-label">Total Rares Found</span>
</div>
<div className="rare-stat-card">
<span className="rare-stat-value">{totalKills.toLocaleString()}</span>
<span className="rare-stat-label">Total Kills</span>
</div>
<div className="rare-stat-card">
<span className="rare-stat-value">{killsPerRare > 0 ? `1 in ${killsPerRare.toLocaleString()}` : '--'}</span>
<span className="rare-stat-label">Drop Rate</span>
</div>
</div>
{/* Recent rare drops */}
{recentRares.length > 0 && (
<div className="chart-section">
<h3 className="chart-title">Recent Rare Drops (This Session)</h3>
<div className="rare-timeline">
{recentRares.map((r, i) => (
<div key={i} className="rare-event">
<span className="rare-time">{new Date(r.timestamp).toLocaleTimeString()}</span>
<span className="rare-char">{r.character_name}</span>
<span className="rare-name">{r.name}</span>
</div>
))}
</div>
</div>
)}
{/* Rares per character */}
{raresData.length > 0 && (
<div className="chart-section">
<h3 className="chart-title">Rares per Character (Lifetime)</h3>
<ResponsiveContainer width="100%" height={Math.max(200, raresData.length * 28)}>
<BarChart data={raresData} layout="vertical" margin={{ left: 10, right: 20, top: 5, bottom: 5 }}>
<CartesianGrid strokeDasharray="3 3" stroke="#333" />
<XAxis type="number" stroke="#888" fontSize={11} />
<YAxis type="category" dataKey="name" width={130} stroke="#888" fontSize={11} />
<Tooltip
contentStyle={{ background: '#1a1a1a', border: '1px solid #444', fontSize: 12 }}
formatter={(v: number) => [v, 'Rares']}
labelFormatter={(l, payload) => payload?.[0]?.payload?.fullName || l}
/>
<Bar dataKey="rares" fill="#ffcc00" radius={[0, 3, 3, 0]} />
</BarChart>
</ResponsiveContainer>
</div>
)}
</div>
);
};

View file

@ -1,34 +0,0 @@
import React, { useState } from 'react';
interface Tab {
id: string;
label: string;
content: React.ReactNode;
}
interface Props {
tabs: Tab[];
}
export const TabContainer: React.FC<Props> = ({ tabs }) => {
const [activeTab, setActiveTab] = useState(tabs[0]?.id ?? '');
return (
<div className="tab-container">
<div className="tab-bar">
{tabs.map(tab => (
<button
key={tab.id}
className={`tab-btn ${activeTab === tab.id ? 'active' : ''}`}
onClick={() => setActiveTab(tab.id)}
>
{tab.label}
</button>
))}
</div>
<div className="tab-content">
{tabs.find(t => t.id === activeTab)?.content}
</div>
</div>
);
};