Extract createWindow helper to deduplicate window setup code
Refactor showStatsWindow, showInventoryWindow, and showChatWindow to use a shared createWindow() helper that handles existence checks, z-index management, header/close button creation, and makeDraggable setup. Each function now only contains its unique content creation logic. Added .window-content CSS class to style.css, style-ac.css, and the christmas theme to maintain flex layout through the new wrapper div. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
a0698753c5
commit
a82e6f4856
3 changed files with 164 additions and 148 deletions
296
static/script.js
296
static/script.js
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@ -735,37 +735,77 @@ function debounce(fn, ms) {
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};
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}
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// Show or create a stats window for a character
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function showStatsWindow(name) {
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debugLog('📊 showStatsWindow called for:', name);
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if (statsWindows[name]) {
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const existing = statsWindows[name];
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debugLog('📊 Existing stats window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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/**
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* Create or show a draggable window. Returns { win, content, isNew }.
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* If window already exists, brings it to front and returns isNew: false.
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*/
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function createWindow(id, title, className, options = {}) {
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const { onClose } = options;
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// Check if window already exists - bring to front
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const existing = document.getElementById(id);
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if (existing) {
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existing.style.display = 'flex';
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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return { win: existing, content: existing.querySelector('.window-content'), isNew: false };
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}
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// Create new window
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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debugLog('📊 Stats window shown with zIndex:', window.__chatZ);
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const win = document.createElement('div');
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win.id = id;
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win.className = className;
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win.style.display = 'flex';
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win.style.zIndex = window.__chatZ;
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const header = document.createElement('div');
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header.className = 'chat-header';
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const titleSpan = document.createElement('span');
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titleSpan.textContent = title;
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header.appendChild(titleSpan);
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const closeBtn = document.createElement('button');
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closeBtn.className = 'chat-close-btn';
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closeBtn.textContent = '\u00D7';
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closeBtn.addEventListener('click', () => {
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win.style.display = 'none';
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if (onClose) onClose();
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});
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header.appendChild(closeBtn);
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const content = document.createElement('div');
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content.className = 'window-content';
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win.appendChild(header);
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win.appendChild(content);
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document.body.appendChild(win);
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makeDraggable(win, header);
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return { win, content, isNew: true };
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}
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// Show or create a stats window for a character
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function showStatsWindow(name) {
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debugLog('showStatsWindow called for:', name);
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const windowId = `statsWindow-${name}`;
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const { win, content, isNew } = createWindow(
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windowId, `Stats: ${name}`, 'stats-window'
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);
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if (!isNew) {
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debugLog('Existing stats window found, showing it');
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return;
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}
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debugLog('📊 Creating new stats window for:', name);
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const win = document.createElement('div');
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win.className = 'stats-window';
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win.dataset.character = name;
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// Header (reuses chat-header styling)
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const header = document.createElement('div');
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header.className = 'chat-header';
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const title = document.createElement('span');
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title.textContent = `Stats: ${name}`;
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const closeBtn = document.createElement('button');
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closeBtn.className = 'chat-close-btn';
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closeBtn.textContent = '×';
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closeBtn.addEventListener('click', () => { win.style.display = 'none'; });
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header.appendChild(title);
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header.appendChild(closeBtn);
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win.appendChild(header);
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statsWindows[name] = win;
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// Time period controls
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const controls = document.createElement('div');
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controls.className = 'stats-controls';
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@ -775,6 +815,12 @@ function showStatsWindow(name) {
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{ label: '24H', value: 'now-24h' },
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{ label: '7D', value: 'now-7d' }
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];
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// Stats content container (iframes grid)
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const statsContent = document.createElement('div');
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statsContent.className = 'chat-messages';
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statsContent.textContent = 'Loading stats...';
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timeRanges.forEach(range => {
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const btn = document.createElement('button');
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btn.className = 'time-range-btn';
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@ -783,25 +829,17 @@ function showStatsWindow(name) {
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btn.addEventListener('click', () => {
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controls.querySelectorAll('.time-range-btn').forEach(b => b.classList.remove('active'));
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btn.classList.add('active');
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updateStatsTimeRange(content, name, range.value);
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updateStatsTimeRange(statsContent, name, range.value);
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});
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controls.appendChild(btn);
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});
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win.appendChild(controls);
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// Content container
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const content = document.createElement('div');
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content.className = 'chat-messages';
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content.textContent = 'Loading stats...';
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win.appendChild(content);
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debugLog('📊 Appending stats window to DOM:', win);
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document.body.appendChild(win);
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statsWindows[name] = win;
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debugLog('📊 Stats window added to DOM, total children:', document.body.children.length);
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content.appendChild(controls);
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content.appendChild(statsContent);
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debugLog('Stats window created for:', name);
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// Load initial stats with default 24h range
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updateStatsTimeRange(content, name, 'now-24h');
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// Enable dragging using the global drag system
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makeDraggable(win, header);
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updateStatsTimeRange(statsContent, name, 'now-24h');
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}
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function updateStatsTimeRange(content, name, timeRange) {
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@ -832,47 +870,33 @@ function updateStatsTimeRange(content, name, timeRange) {
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// Show or create an inventory window for a character
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function showInventoryWindow(name) {
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debugLog('🎒 showInventoryWindow called for:', name);
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if (inventoryWindows[name]) {
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const existing = inventoryWindows[name];
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debugLog('🎒 Existing inventory window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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debugLog('🎒 Inventory window shown with zIndex:', window.__chatZ);
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debugLog('showInventoryWindow called for:', name);
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const windowId = `inventoryWindow-${name}`;
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const { win, content, isNew } = createWindow(
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windowId, `Inventory: ${name}`, 'inventory-window'
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);
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if (!isNew) {
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debugLog('Existing inventory window found, showing it');
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return;
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}
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debugLog('🎒 Creating new inventory window for:', name);
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const win = document.createElement('div');
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win.className = 'inventory-window';
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win.dataset.character = name;
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// Header (reuses chat-header styling)
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const header = document.createElement('div');
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header.className = 'chat-header';
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const title = document.createElement('span');
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title.textContent = `Inventory: ${name}`;
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const closeBtn = document.createElement('button');
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closeBtn.className = 'chat-close-btn';
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closeBtn.textContent = '×';
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closeBtn.addEventListener('click', () => { win.style.display = 'none'; });
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header.appendChild(title);
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header.appendChild(closeBtn);
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win.appendChild(header);
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inventoryWindows[name] = win;
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// Loading message
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const loading = document.createElement('div');
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loading.className = 'inventory-loading';
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loading.textContent = 'Loading inventory...';
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win.appendChild(loading);
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// Content container
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const content = document.createElement('div');
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content.className = 'inventory-content';
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content.style.display = 'none';
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win.appendChild(content);
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content.appendChild(loading);
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// Inventory content container
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const invContent = document.createElement('div');
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invContent.className = 'inventory-content';
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invContent.style.display = 'none';
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content.appendChild(invContent);
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// Fetch inventory data from main app (which will proxy to inventory service)
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fetch(`${API_BASE}/inventory/${encodeURIComponent(name)}?limit=1000`)
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.then(response => {
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@ -881,38 +905,38 @@ function showInventoryWindow(name) {
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})
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.then(data => {
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loading.style.display = 'none';
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content.style.display = 'block';
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invContent.style.display = 'block';
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// Create inventory grid
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const grid = document.createElement('div');
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grid.className = 'inventory-grid';
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// Render each item
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data.items.forEach(item => {
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const slot = document.createElement('div');
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slot.className = 'inventory-slot';
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// Create layered icon container
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const iconContainer = document.createElement('div');
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iconContainer.className = 'item-icon-composite';
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// Get base icon ID with portal.dat offset
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const baseIconId = (item.icon + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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// Check for overlay and underlay from enhanced format or legacy format
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let overlayIconId = null;
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let underlayIconId = null;
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// Enhanced format (inventory service) - check for proper icon overlay/underlay properties
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if (item.icon_overlay_id && item.icon_overlay_id > 0) {
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overlayIconId = (item.icon_overlay_id + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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}
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if (item.icon_underlay_id && item.icon_underlay_id > 0) {
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underlayIconId = (item.icon_underlay_id + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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}
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// Fallback: Enhanced format (inventory service) - check spells object for decal info
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if (!overlayIconId && !underlayIconId && item.spells && typeof item.spells === 'object') {
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// Icon overlay (using the actual property names from the data)
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@ -920,8 +944,8 @@ function showInventoryWindow(name) {
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if (item.spells.spell_decal_218103838 && item.spells.spell_decal_218103838 > 100) {
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overlayIconId = (item.spells.spell_decal_218103838 + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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}
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// Icon underlay
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// Icon underlay
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if (item.spells.spell_decal_218103848 && item.spells.spell_decal_218103848 > 100) {
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underlayIconId = (item.spells.spell_decal_218103848 + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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}
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@ -929,13 +953,13 @@ function showInventoryWindow(name) {
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// Legacy format - parse item_data
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try {
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const itemData = typeof item.item_data === 'string' ? JSON.parse(item.item_data) : item.item_data;
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if (itemData.IntValues) {
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// Icon overlay (ID 218103849) - only use valid icon IDs
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if (itemData.IntValues['218103849'] && itemData.IntValues['218103849'] > 100) {
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overlayIconId = (itemData.IntValues['218103849'] + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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}
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// Icon underlay (ID 218103850) - only use valid icon IDs
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if (itemData.IntValues['218103850'] && itemData.IntValues['218103850'] > 100) {
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underlayIconId = (itemData.IntValues['218103850'] + 0x06000000).toString(16).toUpperCase().padStart(8, '0');
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@ -945,7 +969,7 @@ function showInventoryWindow(name) {
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console.warn('Failed to parse item data for', item.name);
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}
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}
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// Create underlay (bottom layer)
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if (underlayIconId) {
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const underlayImg = document.createElement('img');
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@ -955,7 +979,7 @@ function showInventoryWindow(name) {
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underlayImg.onerror = function() { this.style.display = 'none'; };
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iconContainer.appendChild(underlayImg);
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}
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// Create base icon (middle layer)
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const baseImg = document.createElement('img');
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baseImg.className = 'icon-base';
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@ -966,7 +990,7 @@ function showInventoryWindow(name) {
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this.src = '/icons/06000133.png';
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};
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iconContainer.appendChild(baseImg);
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// Create overlay (top layer)
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if (overlayIconId) {
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const overlayImg = document.createElement('img');
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@ -976,74 +1000,68 @@ function showInventoryWindow(name) {
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overlayImg.onerror = function() { this.style.display = 'none'; };
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iconContainer.appendChild(overlayImg);
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}
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// Create tooltip data
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slot.dataset.name = item.name || 'Unknown Item';
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slot.dataset.value = item.value || 0;
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slot.dataset.burden = item.burden || 0;
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// Store enhanced data for tooltips
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// All data now comes from inventory service (no more local fallback)
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if (item.max_damage !== undefined || item.object_class_name !== undefined || item.spells !== undefined) {
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// Inventory service provides clean, structured data with translations
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// Only include properties that actually exist on the item
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const enhancedData = {};
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// Check all possible enhanced properties from inventory service
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const possibleProps = [
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'max_damage', 'armor_level', 'damage_bonus', 'attack_bonus',
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'wield_level', 'skill_level', 'lore_requirement', 'equip_skill', 'equip_skill_name',
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'material', 'material_name', 'material_id', 'imbue', 'item_set', 'tinks',
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'workmanship', 'workmanship_text', 'damage_rating', 'crit_rating',
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'material', 'material_name', 'material_id', 'imbue', 'item_set', 'tinks',
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'workmanship', 'workmanship_text', 'damage_rating', 'crit_rating',
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'heal_boost_rating', 'has_id_data', 'object_class_name', 'spells',
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'enhanced_properties', 'damage_range', 'damage_type', 'min_damage',
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'speed_text', 'speed_value', 'mana_display', 'spellcraft', 'current_mana', 'max_mana',
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'melee_defense_bonus', 'magic_defense_bonus', 'missile_defense_bonus',
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'melee_defense_bonus', 'magic_defense_bonus', 'missile_defense_bonus',
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'elemental_damage_vs_monsters', 'mana_conversion_bonus', 'icon_overlay_id', 'icon_underlay_id'
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];
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// Only add properties that exist and have meaningful values
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possibleProps.forEach(prop => {
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if (item.hasOwnProperty(prop) && item[prop] !== undefined && item[prop] !== null) {
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enhancedData[prop] = item[prop];
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}
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});
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slot.dataset.enhancedData = JSON.stringify(enhancedData);
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} else {
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// No enhanced data available
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slot.dataset.enhancedData = JSON.stringify({});
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}
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// Add tooltip on hover
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slot.addEventListener('mouseenter', e => showInventoryTooltip(e, slot));
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slot.addEventListener('mousemove', e => showInventoryTooltip(e, slot));
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slot.addEventListener('mouseleave', hideInventoryTooltip);
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slot.appendChild(iconContainer);
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grid.appendChild(slot);
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});
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content.appendChild(grid);
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invContent.appendChild(grid);
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// Add item count
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const count = document.createElement('div');
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count.className = 'inventory-count';
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count.textContent = `${data.item_count} items`;
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content.appendChild(count);
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invContent.appendChild(count);
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})
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.catch(err => {
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loading.textContent = `Failed to load inventory: ${err.message}`;
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console.error('Inventory fetch failed:', err);
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});
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debugLog('🎒 Appending inventory window to DOM:', win);
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document.body.appendChild(win);
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inventoryWindows[name] = win;
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debugLog('🎒 Inventory window added to DOM, total children:', document.body.children.length);
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// Enable dragging using the global drag system
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makeDraggable(win, header);
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debugLog('Inventory window created for:', name);
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}
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// Inventory tooltip functions
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@ -1812,39 +1830,26 @@ function initWebSocket() {
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// Display or create a chat window for a character
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function showChatWindow(name) {
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debugLog('💬 showChatWindow called for:', name);
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if (chatWindows[name]) {
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const existing = chatWindows[name];
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debugLog('💬 Existing chat window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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debugLog('💬 Chat window shown with zIndex:', window.__chatZ);
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debugLog('showChatWindow called for:', name);
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const windowId = `chatWindow-${name}`;
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const { win, content, isNew } = createWindow(
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windowId, `Chat: ${name}`, 'chat-window'
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);
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if (!isNew) {
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debugLog('Existing chat window found, showing it');
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return;
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}
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debugLog('💬 Creating new chat window for:', name);
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const win = document.createElement('div');
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win.className = 'chat-window';
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win.dataset.character = name;
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// Header
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const header = document.createElement('div');
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header.className = 'chat-header';
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const title = document.createElement('span');
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title.textContent = `Chat: ${name}`;
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const closeBtn = document.createElement('button');
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closeBtn.className = 'chat-close-btn';
|
||||
closeBtn.textContent = '×';
|
||||
closeBtn.addEventListener('click', () => { win.style.display = 'none'; });
|
||||
header.appendChild(title);
|
||||
header.appendChild(closeBtn);
|
||||
win.appendChild(header);
|
||||
chatWindows[name] = win;
|
||||
|
||||
// Messages container
|
||||
const msgs = document.createElement('div');
|
||||
msgs.className = 'chat-messages';
|
||||
win.appendChild(msgs);
|
||||
content.appendChild(msgs);
|
||||
|
||||
// Input form
|
||||
const form = document.createElement('form');
|
||||
form.className = 'chat-form';
|
||||
|
|
@ -1861,14 +1866,9 @@ function showChatWindow(name) {
|
|||
socket.send(JSON.stringify({ player_name: name, command: text }));
|
||||
input.value = '';
|
||||
});
|
||||
win.appendChild(form);
|
||||
debugLog('💬 Appending chat window to DOM:', win);
|
||||
document.body.appendChild(win);
|
||||
chatWindows[name] = win;
|
||||
debugLog('💬 Chat window added to DOM, total children:', document.body.children.length);
|
||||
content.appendChild(form);
|
||||
|
||||
// Enable dragging using the global drag system
|
||||
makeDraggable(win, header);
|
||||
debugLog('Chat window created for:', name);
|
||||
}
|
||||
|
||||
// Append a chat message to the correct window
|
||||
|
|
|
|||
|
|
@ -363,6 +363,14 @@ body {
|
|||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.window-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.chat-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
|
|
|||
|
|
@ -540,6 +540,14 @@ body {
|
|||
z-index: 10000;
|
||||
}
|
||||
|
||||
.window-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.chat-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue