feat: add weapon type filter (heavy, light, finesse, 2H, bow, crossbow, thrown, caster)

Backend: new weapon_type query parameter on /search/items.
Uses skill ID from IntValues[218103840] for melee types (Heavy=44,
Light=45, Finesse=46, TwoHanded=41) and name matching for missile
sub-types (bow, crossbow, thrown). Caster = ObjectClass 31.

Frontend: dropdown appears when "Weapons" radio selected, hidden otherwise.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-08 17:41:07 +02:00
parent 35a11d0cf1
commit 9749eafde4
3 changed files with 60 additions and 4 deletions

View file

@ -552,6 +552,20 @@
</label>
</div>
</div>
<div class="filter-group" id="weaponTypeGroup" style="display: none;">
<label>Weapon Type:</label>
<select id="weaponTypeFilter">
<option value="">All Weapons</option>
<option value="heavy">Heavy Weapons</option>
<option value="light">Light Weapons</option>
<option value="finesse">Finesse Weapons</option>
<option value="two_handed">Two Handed</option>
<option value="bow">Bow</option>
<option value="crossbow">Crossbow</option>
<option value="thrown">Thrown</option>
<option value="caster">Wand/Staff/Orb</option>
</select>
</div>
<div class="filter-group">
<label>Slot:</label>
<select id="slotFilter">