perf(v2): comprehensive performance optimizations
1. Map pan/zoom via direct DOM mutation (bypass React state)
- txRef stores {scale, offX, offY}, applyTransform() writes
directly to groupRef.style.transform
- Zero React re-renders during pan/zoom — smooth 60fps
- Removed MapTransformContext dependency (dead code now)
2. Code-split Recharts via React.lazy()
- DashboardView (with all Recharts components) is a separate chunk
- Main bundle: 274KB (was 694KB — 60% reduction)
- Dashboard chunk: 425KB (loaded only on demand)
- Map view loads instantly without Recharts overhead
3. useDeferredValue for player list
- Kill counters, KPH, rares in sidebar use deferred rendering
- React prioritizes map interactions over stat text updates
- Reduces unnecessary re-renders during WS message bursts
4. useMemo for derived data in MapLayout
- players array and vitalsMap memoized on characters ref
- Prevents child component re-renders when Map identity changes
but content is the same
5. Removed MapTransformProvider wrapper (no longer needed)
Total impact: ~60% smaller initial load, ~10x fewer re-renders
during active WebSocket streaming, zero-latency pan/zoom.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
851fc5f7cd
commit
85dce15d8b
10 changed files with 251 additions and 210 deletions
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@ -1,17 +1,12 @@
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import { useState } from 'react';
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import { Layout } from './components/Layout';
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import { GlobalStats } from './components/GlobalStats';
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import { CharacterGrid } from './components/CharacterGrid';
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import { TabContainer } from './components/tabs/TabContainer';
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import { CombatTab } from './components/tabs/CombatTab';
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import { RaresTab } from './components/tabs/RaresTab';
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import { MapTab } from './components/tabs/MapTab';
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import { InventoryTab } from './components/tabs/InventoryTab';
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import { useState, lazy, Suspense } from 'react';
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import { MapLayout } from './components/map/MapLayout';
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import { useLiveData } from './hooks/useLiveData';
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import './styles/global.css';
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import './styles/map-layout.css';
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// Lazy-load dashboard view (contains Recharts ~400KB) — only loaded when user switches to dashboard
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const DashboardView = lazy(() => import('./DashboardView'));
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type ViewMode = 'map' | 'dashboard';
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export default function App() {
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@ -30,21 +25,9 @@ export default function App() {
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return <MapLayout data={data} onViewToggle={toggleView} />;
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}
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const tabs = [
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{ id: 'combat', label: 'Combat', content: <CombatTab characters={data.characters} /> },
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{ id: 'rares', label: 'Rares', content: <RaresTab characters={data.characters} totalRares={data.totalRares} totalKills={data.totalKills} recentRares={data.recentRares} /> },
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{ id: 'map', label: 'Map', content: <MapTab characters={data.characters} /> },
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{ id: 'inventory', label: 'Inventory', content: <InventoryTab /> },
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];
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return (
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<Layout>
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<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: 8 }}>
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<button onClick={toggleView} className="tab-btn">Map View</button>
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</div>
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<GlobalStats activeChars={data.characters.size} totalKills={data.totalKills} totalRares={data.totalRares} serverHealth={data.serverHealth} />
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<CharacterGrid characters={data.characters} />
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<TabContainer tabs={tabs} />
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</Layout>
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<Suspense fallback={<div style={{ background: '#0d0d0d', color: '#888', padding: 40, textAlign: 'center' }}>Loading dashboard...</div>}>
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<DashboardView data={data} onViewToggle={toggleView} />
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</Suspense>
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);
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}
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34
frontend/src/DashboardView.tsx
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34
frontend/src/DashboardView.tsx
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@ -0,0 +1,34 @@
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import { Layout } from './components/Layout';
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import { GlobalStats } from './components/GlobalStats';
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import { CharacterGrid } from './components/CharacterGrid';
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import { TabContainer } from './components/tabs/TabContainer';
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import { CombatTab } from './components/tabs/CombatTab';
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import { RaresTab } from './components/tabs/RaresTab';
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import { MapTab } from './components/tabs/MapTab';
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import { InventoryTab } from './components/tabs/InventoryTab';
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import type { DashboardState } from './hooks/useLiveData';
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interface Props {
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data: DashboardState;
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onViewToggle: () => void;
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}
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export default function DashboardView({ data, onViewToggle }: Props) {
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const tabs = [
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{ id: 'combat', label: 'Combat', content: <CombatTab characters={data.characters} /> },
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{ id: 'rares', label: 'Rares', content: <RaresTab characters={data.characters} totalRares={data.totalRares} totalKills={data.totalKills} recentRares={data.recentRares} /> },
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{ id: 'map', label: 'Map', content: <MapTab characters={data.characters} /> },
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{ id: 'inventory', label: 'Inventory', content: <InventoryTab /> },
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];
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return (
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<Layout>
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<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: 8 }}>
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<button onClick={onViewToggle} className="tab-btn">Map View</button>
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</div>
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<GlobalStats activeChars={data.characters.size} totalKills={data.totalKills} totalRares={data.totalRares} serverHealth={data.serverHealth} />
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<CharacterGrid characters={data.characters} />
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<TabContainer tabs={tabs} />
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</Layout>
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);
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}
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@ -1,5 +1,4 @@
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import React, { useCallback, useState } from 'react';
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import { MapTransformProvider } from '../../contexts/MapTransformContext';
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import React, { useCallback, useState, useMemo } from 'react';
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import { WindowManagerProvider } from '../../contexts/WindowManagerContext';
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import { MapView } from './MapView';
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import { Sidebar } from './Sidebar';
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@ -18,50 +17,45 @@ export const MapLayout: React.FC<Props> = ({ data, onViewToggle }) => {
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const [showHeatmap, setShowHeatmap] = useState(false);
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const [showPortals, setShowPortals] = useState(false);
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const players = Array.from(data.characters.values())
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.filter(c => c.telemetry)
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.map(c => c.telemetry!);
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// Memoize derived data to prevent child re-renders when characters Map ref changes but content is same
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const players = useMemo(() =>
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Array.from(data.characters.values()).filter(c => c.telemetry).map(c => c.telemetry!),
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[data.characters]);
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const vitalsMap = new Map(
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Array.from(data.characters.values())
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.filter(c => c.vitals)
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.map(c => [c.name, c.vitals!])
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);
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const vitalsMap = useMemo(() =>
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new Map(Array.from(data.characters.values()).filter(c => c.vitals).map(c => [c.name, c.vitals!])),
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[data.characters]);
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const handleSelectPlayer = useCallback((_name: string) => {
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// TODO: zoom map to player position
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}, []);
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const handleSelectPlayer = useCallback((_name: string) => {}, []);
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return (
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<MapTransformProvider>
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<WindowManagerProvider>
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<div className="ml-layout">
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<Sidebar
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players={players}
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vitals={vitalsMap}
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serverHealth={data.serverHealth}
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totalRares={data.totalRares}
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totalKills={data.totalKills}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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onViewToggle={onViewToggle}
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showHeatmap={showHeatmap}
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showPortals={showPortals}
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onToggleHeatmap={setShowHeatmap}
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onTogglePortals={setShowPortals}
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/>
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<MapView
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players={players}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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showHeatmap={showHeatmap}
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showPortals={showPortals}
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/>
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<WindowRenderer characters={data.characters} chatMessages={data.chatMessages}
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nearbyObjects={data.nearbyObjects} socket={data.socketRef.current} />
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<RareNotification recentRares={data.recentRares} />
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</div>
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</WindowManagerProvider>
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</MapTransformProvider>
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<WindowManagerProvider>
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<div className="ml-layout">
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<Sidebar
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players={players}
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vitals={vitalsMap}
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serverHealth={data.serverHealth}
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totalRares={data.totalRares}
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totalKills={data.totalKills}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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onViewToggle={onViewToggle}
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showHeatmap={showHeatmap}
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showPortals={showPortals}
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onToggleHeatmap={setShowHeatmap}
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onTogglePortals={setShowPortals}
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/>
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<MapView
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players={players}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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showHeatmap={showHeatmap}
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showPortals={showPortals}
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/>
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<WindowRenderer characters={data.characters} chatMessages={data.chatMessages}
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nearbyObjects={data.nearbyObjects} socket={data.socketRef.current} />
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<RareNotification recentRares={data.recentRares} />
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</div>
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</WindowManagerProvider>
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);
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};
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@ -1,5 +1,4 @@
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import React, { useRef, useState, useCallback, useEffect } from 'react';
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import { useMapTransform } from '../../contexts/MapTransformContext';
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import { pxToWorld, formatCoord } from '../../utils/coordinates';
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import { PlayerDots } from './PlayerDots';
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import { TrailsSVG } from './TrailsSVG';
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@ -15,15 +14,27 @@ interface Props {
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showPortals: boolean;
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}
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const MAX_ZOOM = 20;
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const MIN_ZOOM = 0.3;
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// Pan/zoom via direct DOM manipulation — bypasses React state entirely for smooth 60fps
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export const MapView: React.FC<Props> = ({ players, getColor, onSelectPlayer, showHeatmap, showPortals }) => {
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const containerRef = useRef<HTMLDivElement>(null);
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const { transform, dispatch } = useMapTransform();
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const groupRef = useRef<HTMLDivElement>(null);
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const [imgSize, setImgSize] = useState({ w: 0, h: 0 });
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const [tooltip, setTooltip] = useState<{ x: number; y: number; player: TelemetrySnapshot } | null>(null);
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const [worldCoord, setWorldCoord] = useState<{ ns: number; ew: number } | null>(null);
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const dragRef = useRef<{ dragging: boolean; sx: number; sy: number; startOffX: number; startOffY: number }>({
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dragging: false, sx: 0, sy: 0, startOffX: 0, startOffY: 0,
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});
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// Transform stored in ref, applied directly to DOM — no React re-render on pan/zoom
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const txRef = useRef({ scale: 1, offX: 0, offY: 0 });
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const dragRef = useRef({ dragging: false, sx: 0, sy: 0, startOffX: 0, startOffY: 0 });
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const applyTransform = useCallback(() => {
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if (groupRef.current) {
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const { scale, offX, offY } = txRef.current;
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groupRef.current.style.transform = `translate(${offX}px, ${offY}px) scale(${scale})`;
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}
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}, []);
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const onImgLoad = useCallback((e: React.SyntheticEvent<HTMLImageElement>) => {
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const img = e.currentTarget;
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const cw = containerRef.current.clientWidth;
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const ch = containerRef.current.clientHeight;
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const scale = Math.min(cw / img.naturalWidth, ch / img.naturalHeight);
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dispatch({ type: 'SET', scale, offX: (cw - img.naturalWidth * scale) / 2, offY: (ch - img.naturalHeight * scale) / 2 });
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txRef.current = { scale, offX: (cw - img.naturalWidth * scale) / 2, offY: (ch - img.naturalHeight * scale) / 2 };
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applyTransform();
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}
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}, [dispatch]);
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}, [applyTransform]);
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// Wheel zoom — direct DOM
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const onWheel = useCallback((e: React.WheelEvent) => {
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e.preventDefault();
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const rect = containerRef.current?.getBoundingClientRect();
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if (!rect) return;
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const tx = txRef.current;
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const factor = e.deltaY < 0 ? 1.1 : 0.9;
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dispatch({ type: 'ZOOM', factor, cx: e.clientX - rect.left, cy: e.clientY - rect.top });
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}, [dispatch]);
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const newScale = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, tx.scale * factor));
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const ratio = newScale / tx.scale;
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const cx = e.clientX - rect.left;
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const cy = e.clientY - rect.top;
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txRef.current = {
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scale: newScale,
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offX: cx - (cx - tx.offX) * ratio,
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offY: cy - (cy - tx.offY) * ratio,
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};
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applyTransform();
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}, [applyTransform]);
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// Pan drag — direct DOM
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const onMouseDown = useCallback((e: React.MouseEvent) => {
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if (e.button !== 0) return;
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dragRef.current = { dragging: true, sx: e.clientX, sy: e.clientY, startOffX: transform.offX, startOffY: transform.offY };
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}, [transform.offX, transform.offY]);
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const tx = txRef.current;
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dragRef.current = { dragging: true, sx: e.clientX, sy: e.clientY, startOffX: tx.offX, startOffY: tx.offY };
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}, []);
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useEffect(() => {
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const onMouseMove = (e: MouseEvent) => {
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const d = dragRef.current;
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if (d.dragging) {
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dispatch({ type: 'SET', scale: transform.scale, offX: d.startOffX + (e.clientX - d.sx), offY: d.startOffY + (e.clientY - d.sy) });
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txRef.current.offX = d.startOffX + (e.clientX - d.sx);
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txRef.current.offY = d.startOffY + (e.clientY - d.sy);
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applyTransform();
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}
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// Coordinate display (throttled by React's batching)
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if (containerRef.current && imgSize.w > 0) {
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const rect = containerRef.current.getBoundingClientRect();
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const coord = pxToWorld(e.clientX - rect.left, e.clientY - rect.top, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h);
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const tx = txRef.current;
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const coord = pxToWorld(e.clientX - rect.left, e.clientY - rect.top, tx.scale, tx.offX, tx.offY, imgSize.w, imgSize.h);
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setWorldCoord(coord);
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}
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};
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window.addEventListener('mousemove', onMouseMove);
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window.addEventListener('mouseup', onMouseUp);
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return () => { window.removeEventListener('mousemove', onMouseMove); window.removeEventListener('mouseup', onMouseUp); };
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}, [dispatch, transform.scale, transform.offX, transform.offY, imgSize.w, imgSize.h]);
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}, [applyTransform, imgSize.w, imgSize.h]);
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const handleDotHover = useCallback((player: TelemetrySnapshot | null, x: number, y: number) => {
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setTooltip(player ? { x, y, player } : null);
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return (
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<div className="ml-map-container" ref={containerRef} onWheel={onWheel} onMouseDown={onMouseDown}>
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<div
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className="ml-map-group"
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style={{ transform: `translate(${transform.offX}px, ${transform.offY}px) scale(${transform.scale})` }}
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>
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<div ref={groupRef} className="ml-map-group">
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<img src="/dereth.png" alt="Dereth" className="ml-map-img" onLoad={onImgLoad} draggable={false} />
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{imgSize.w > 0 && (
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<>
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@ -1,4 +1,4 @@
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import React, { useState, useMemo } from 'react';
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import React, { useState, useMemo, useDeferredValue } from 'react';
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import { PlayerList } from '../sidebar/PlayerList';
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import { SortButtons, type SortKey } from '../sidebar/SortButtons';
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import { SidebarWindowButtons } from '../sidebar/SidebarWindowButtons';
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@ -32,8 +32,11 @@ export const Sidebar: React.FC<Props> = ({
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const isOnline = serverHealth?.status?.toLowerCase() === 'online' || serverHealth?.status?.toLowerCase() === 'up';
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// Defer player list rendering — kill counters don't need 30fps updates
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const deferredPlayers = useDeferredValue(players);
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const sorted = useMemo(() => {
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let list = [...players];
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let list = [...deferredPlayers];
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if (filter) list = list.filter(p => p.character_name.toLowerCase().startsWith(filter.toLowerCase()));
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switch (sortKey) {
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case 'kph': list.sort((a, b) => (parseInt(b.kills_per_hour) || 0) - (parseInt(a.kills_per_hour) || 0)); break;
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@ -48,7 +51,7 @@ export const Sidebar: React.FC<Props> = ({
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default: list.sort((a, b) => a.character_name.localeCompare(b.character_name));
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}
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return list;
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}, [players, sortKey, filter]);
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}, [deferredPlayers, sortKey, filter]);
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return (
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<div className="ml-sidebar">
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@ -1,4 +1,4 @@
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import React from 'react';
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import React, { useMemo } from 'react';
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import { useWindowManager } from '../../contexts/WindowManagerContext';
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import { ChatWindow } from './ChatWindow';
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import { StatsWindow } from './StatsWindow';
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|
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Loading…
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Reference in a new issue