feat(go-services): Phase 2 — combat_stats accumulator (cross-language exact)

Ports main.py's _combat_session_delta / _combat_merge_into_lifetime (incl. the
documented "offense/defense use latest, additively" quirk) and the combat_stats
handler (session delta -> DB-backed lifetime merge -> delete-then-insert of
combat_stats + combat_stats_sessions). Read handlers gain the live combat
overlay (union live + DB), like Python.

Validation:
- combat.go `combat-merge` CLI folds snapshots through the accumulator; diffed
  against the Python functions on identical input -> byte-IDENTICAL.
- combat_test.go golden test runs in the build (go test now part of the tracker
  Dockerfile).
- Live: 40 combat lifetime rows + 40 session snapshots + rare_events flowing in
  dereth_go via the shadow consumer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-24 10:42:15 +02:00
parent a5d69ba88d
commit 7350b00341
6 changed files with 347 additions and 4 deletions

View file

@ -32,7 +32,9 @@ type Ingestor struct {
liveCombatStats map[string]map[string]any
dungeonMapCache map[string]map[string]any
questStatus map[string]map[string]string
lastKills map[string]int // "session_id|character_name" -> kills
lastKills map[string]int // "session_id|character_name" -> kills
combatLastSession map[string]map[string]any // "char:session_id" -> last cumulative session
combatLifetimeCache map[string]map[string]any // character_name -> accumulated lifetime
}
func newIngestor(pool *pgxpool.Pool, log *slog.Logger, broadcast func(map[string]any)) *Ingestor {
@ -49,6 +51,8 @@ func newIngestor(pool *pgxpool.Pool, log *slog.Logger, broadcast func(map[string
dungeonMapCache: map[string]map[string]any{},
questStatus: map[string]map[string]string{},
lastKills: map[string]int{},
combatLastSession: map[string]map[string]any{},
combatLifetimeCache: map[string]map[string]any{},
}
}
@ -78,10 +82,12 @@ func (i *Ingestor) dispatch(ctx context.Context, data map[string]any) {
i.handleNearbyObjects(data)
case t == "dungeon_map":
i.handleDungeonMap(data)
case t == "combat_stats":
i.handleCombatStats(ctx, data)
case t == "register":
// no DB / no broadcast; plugin_conns belongs to the /ws/position server
case t == "combat_stats", strings.HasPrefix(t, "share_"), t == "chat":
// combat_stats + share_* handled in a later pass; chat is broadcast-only
case strings.HasPrefix(t, "share_"), t == "chat":
// share_* handled in a later pass; chat is broadcast-only
}
if i.broadcast != nil {
i.broadcast(data)
@ -366,6 +372,18 @@ func (i *Ingestor) getCharacterStats(name string) (map[string]any, bool) {
func (i *Ingestor) getEquipmentCantrip(name string) (map[string]any, bool) {
return i.snapshot(i.liveEquipmentCantrip, name)
}
func (i *Ingestor) getCombatStats(name string) (map[string]any, bool) {
return i.snapshot(i.liveCombatStats, name)
}
func (i *Ingestor) allCombatStats() map[string]map[string]any {
i.mu.RLock()
defer i.mu.RUnlock()
out := make(map[string]map[string]any, len(i.liveCombatStats))
for k, v := range i.liveCombatStats {
out[k] = v
}
return out
}
func (i *Ingestor) questData() (map[string]map[string]string, int) {
i.mu.RLock()
defer i.mu.RUnlock()