perf(v2): 8 optimizations — 24% smaller bundle, fewer re-renders

1. React.memo on WindowRenderer — prevents re-renders when parent
   state changes but no windows are affected

2. Coordinate display via direct DOM ref — no React state updates
   on mouse move (was triggering re-renders on every pixel)

3. useDeferredValue for sidebar vitals + player list — React
   prioritizes map interactions over stat text updates

4. Chat messages in ref — stores in useRef instead of useState,
   only bumps a version counter for re-render. Eliminates a
   new Map() allocation on every chat message.

5. Lazy-load 8 window components — InventoryWindow, CharacterWindow,
   RadarWindow, CombatStatsWindow, IssuesWindow, VitalSharingWindow,
   StatsWindow, CombatPickerWindow all loaded on first open.
   Main bundle dropped from 278KB to 211KB (24% reduction).

6. Preload critical assets — dereth.png, backpack icon, dungeon_tiles.json
   via <link rel="preload"> in index.html for instant map render.

7. Bundle splitting — React runtime extracted to separate 12KB chunk
   (cached independently). Window components split into 8 chunks.
   Total: 13 chunks vs previous 2.

8. Service worker — caches map images, icon sprites, and dungeon tiles.
   Icon images cached on first fetch. Repeat page loads serve from
   cache instantly. Auto-cleans old cache versions.

Net result:
- Initial load: 211KB main + 17KB CSS (was 278KB + 17KB)
- React cached separately: 12KB
- Windows load on demand: 1-15KB each
- Dashboard with Recharts: 425KB (unchanged, still lazy)
- Map images/icons: cached by service worker after first load

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 12:11:08 +02:00
parent 19d95a370f
commit 69678a9426
22 changed files with 264 additions and 84 deletions

View file

@ -1,14 +1,14 @@
import React, { useMemo } from 'react';
import React, { useMemo, lazy, Suspense } from 'react';
import { useWindowManager } from '../../contexts/WindowManagerContext';
import { ChatWindow } from './ChatWindow';
import { StatsWindow } from './StatsWindow';
import { CharacterWindow } from './CharacterWindow';
import { InventoryWindow } from './InventoryWindow';
import { RadarWindow } from './RadarWindow';
import { CombatStatsWindow } from './CombatStatsWindow';
import { CombatPickerWindow } from './CombatPickerWindow';
import { IssuesWindow } from './IssuesWindow';
import { VitalSharingWindow } from './VitalSharingWindow';
import { ChatWindow } from './ChatWindow'; // Chat is always fast — keep eager
const StatsWindow = lazy(() => import('./StatsWindow').then(m => ({ default: m.StatsWindow })));
const CharacterWindow = lazy(() => import('./CharacterWindow').then(m => ({ default: m.CharacterWindow })));
const InventoryWindow = lazy(() => import('./InventoryWindow').then(m => ({ default: m.InventoryWindow })));
const RadarWindow = lazy(() => import('./RadarWindow').then(m => ({ default: m.RadarWindow })));
const CombatStatsWindow = lazy(() => import('./CombatStatsWindow').then(m => ({ default: m.CombatStatsWindow })));
const CombatPickerWindow = lazy(() => import('./CombatPickerWindow').then(m => ({ default: m.CombatPickerWindow })));
const IssuesWindow = lazy(() => import('./IssuesWindow').then(m => ({ default: m.IssuesWindow })));
const VitalSharingWindow = lazy(() => import('./VitalSharingWindow').then(m => ({ default: m.VitalSharingWindow })));
import type { CharacterState } from '../../types';
interface Props {
@ -18,11 +18,11 @@ interface Props {
socket: WebSocket | null;
}
export const WindowRenderer: React.FC<Props> = ({ characters, chatMessages, nearbyObjects, socket }) => {
export const WindowRenderer: React.FC<Props> = React.memo(({ characters, chatMessages, nearbyObjects, socket }) => {
const { windows } = useWindowManager();
return (
<>
<Suspense fallback={null}>
{windows.map(w => {
const charName = w.charName ?? '';
const prefix = w.id.split('-')[0];
@ -53,6 +53,8 @@ export const WindowRenderer: React.FC<Props> = ({ characters, chatMessages, near
return null;
}
})}
</>
</Suspense>
);
};
});
WindowRenderer.displayName = 'WindowRenderer';