added inventory service for armor and jewelry

This commit is contained in:
erik 2025-06-12 23:05:33 +00:00
parent 09a6cd4946
commit 57a2384511
13 changed files with 2630 additions and 25 deletions

View file

@ -181,6 +181,14 @@ const CHAT_COLOR_MAP = {
31: '#FFFF00' // AdminTell
};
/* ---------- Heat Map Globals ---------- */
let heatmapCanvas, heatmapCtx;
let heatmapEnabled = false;
let heatmapData = null;
let heatTimeout = null;
const HEAT_PADDING = 50; // px beyond viewport to still draw
const HEAT_THROTTLE = 16; // ~60 fps
/**
* ---------- Player Color Assignment ----------------------------
* Uses a predefined accessible color palette for player dots to ensure
@ -344,6 +352,108 @@ function pxToWorld(x, y) {
return { ew, ns };
}
/* ---------- Heat Map Functions ---------- */
function initHeatMap() {
heatmapCanvas = document.getElementById('heatmapCanvas');
if (!heatmapCanvas) {
console.error('Heat map canvas not found');
return;
}
heatmapCtx = heatmapCanvas.getContext('2d');
const toggle = document.getElementById('heatmapToggle');
if (toggle) {
toggle.addEventListener('change', e => {
heatmapEnabled = e.target.checked;
if (heatmapEnabled) {
fetchHeatmapData();
} else {
clearHeatmap();
}
});
}
window.addEventListener('resize', debounce(() => {
if (heatmapEnabled && heatmapData) {
renderHeatmap();
}
}, 250));
}
async function fetchHeatmapData() {
try {
const response = await fetch(`${API_BASE}/spawns/heatmap?hours=24&limit=50000`);
if (!response.ok) {
throw new Error(`Heat map API error: ${response.status}`);
}
const data = await response.json();
heatmapData = data.spawn_points; // [{ew, ns, intensity}]
console.log(`Loaded ${heatmapData.length} heat map points from last ${data.hours_window} hours`);
renderHeatmap();
} catch (err) {
console.error('Failed to fetch heat map data:', err);
}
}
function renderHeatmap() {
if (!heatmapEnabled || !heatmapData || !heatmapCanvas || !imgW || !imgH) {
return;
}
// Set canvas size to match map dimensions (1:1 DPI)
heatmapCanvas.width = imgW;
heatmapCanvas.height = imgH;
heatmapCtx.clearRect(0, 0, imgW, imgH);
// Current visible map rect in px for viewport culling
const vw = wrap.clientWidth;
const vh = wrap.clientHeight;
const viewL = -offX / scale;
const viewT = -offY / scale;
const viewR = viewL + vw / scale;
const viewB = viewT + vh / scale;
// Render heat map points with viewport culling
for (const point of heatmapData) {
const { x, y } = worldToPx(point.ew, point.ns);
// Skip points outside visible area (with padding for smooth edges)
if (x < viewL - HEAT_PADDING || x > viewR + HEAT_PADDING ||
y < viewT - HEAT_PADDING || y > viewB + HEAT_PADDING) {
continue;
}
// Smaller, more precise spots to clearly show individual spawn locations
const radius = Math.max(5, Math.min(12, 5 + Math.sqrt(point.intensity * 0.5)));
// Sharp gradient with distinct boundaries between spawn points
const gradient = heatmapCtx.createRadialGradient(x, y, 0, x, y, radius);
gradient.addColorStop(0, `rgba(255, 0, 0, ${Math.min(0.9, point.intensity / 40)})`); // Bright red center
gradient.addColorStop(0.6, `rgba(255, 100, 0, ${Math.min(0.4, point.intensity / 120)})`); // Quick fade to orange
gradient.addColorStop(1, 'rgba(255, 150, 0, 0)');
heatmapCtx.fillStyle = gradient;
heatmapCtx.fillRect(x - radius, y - radius, radius * 2, radius * 2);
}
}
function clearHeatmap() {
if (heatmapCtx && heatmapCanvas) {
heatmapCtx.clearRect(0, 0, heatmapCanvas.width, heatmapCanvas.height);
}
}
function debounce(fn, ms) {
let timeout;
return (...args) => {
clearTimeout(timeout);
timeout = setTimeout(() => fn(...args), ms);
};
}
// Show or create a stats window for a character
function showStatsWindow(name) {
if (statsWindows[name]) {
@ -892,6 +1002,14 @@ function clampPan() {
function updateView() {
clampPan();
applyTransform();
// Throttled heat map re-rendering during pan/zoom
if (heatmapEnabled && heatmapData && !heatTimeout) {
heatTimeout = setTimeout(() => {
renderHeatmap();
heatTimeout = null;
}, HEAT_THROTTLE);
}
}
function fitToWindow() {
@ -970,6 +1088,7 @@ img.onload = () => {
fitToWindow();
startPolling();
initWebSocket();
initHeatMap();
};
/* ---------- rendering sorted list & dots ------------------------ */
@ -1647,3 +1766,14 @@ function createMilestoneFireworks() {
}
}
/* ==================== INVENTORY SEARCH FUNCTIONALITY ==================== */
/**
* Opens the dedicated inventory search page in a new browser tab.
*/
function openInventorySearch() {
// Open the dedicated inventory search page in a new tab
window.open('/inventory.html', '_blank');
}