added inventory service for armor and jewelry
This commit is contained in:
parent
09a6cd4946
commit
57a2384511
13 changed files with 2630 additions and 25 deletions
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@ -31,6 +31,21 @@
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⚔️ Total Kills: <span id="totalKillsCount">Loading...</span>
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</div>
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<!-- Heat map toggle -->
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<div class="heatmap-toggle">
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<label>
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<input type="checkbox" id="heatmapToggle">
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🔥 Show Spawn Heat Map
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</label>
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</div>
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<!-- Inventory search link -->
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<div class="inventory-search-link">
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<a href="#" id="inventorySearchBtn" onclick="openInventorySearch()">
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📦 Inventory Search
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</a>
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</div>
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<!-- Text input to filter active players by name -->
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<input type="text" id="playerFilter" class="player-filter" placeholder="Filter players..." />
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@ -48,6 +63,7 @@
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<div id="mapContainer">
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<div id="mapGroup">
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<img id="map" src="dereth.png" alt="Dereth map">
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<canvas id="heatmapCanvas"></canvas>
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<svg id="trails"></svg>
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<div id="dots"></div>
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</div>
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130
static/script.js
130
static/script.js
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@ -181,6 +181,14 @@ const CHAT_COLOR_MAP = {
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31: '#FFFF00' // AdminTell
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};
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/* ---------- Heat Map Globals ---------- */
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let heatmapCanvas, heatmapCtx;
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let heatmapEnabled = false;
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let heatmapData = null;
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let heatTimeout = null;
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const HEAT_PADDING = 50; // px beyond viewport to still draw
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const HEAT_THROTTLE = 16; // ~60 fps
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/**
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* ---------- Player Color Assignment ----------------------------
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* Uses a predefined accessible color palette for player dots to ensure
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@ -344,6 +352,108 @@ function pxToWorld(x, y) {
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return { ew, ns };
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}
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/* ---------- Heat Map Functions ---------- */
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function initHeatMap() {
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heatmapCanvas = document.getElementById('heatmapCanvas');
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if (!heatmapCanvas) {
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console.error('Heat map canvas not found');
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return;
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}
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heatmapCtx = heatmapCanvas.getContext('2d');
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const toggle = document.getElementById('heatmapToggle');
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if (toggle) {
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toggle.addEventListener('change', e => {
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heatmapEnabled = e.target.checked;
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if (heatmapEnabled) {
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fetchHeatmapData();
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} else {
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clearHeatmap();
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}
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});
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}
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window.addEventListener('resize', debounce(() => {
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if (heatmapEnabled && heatmapData) {
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renderHeatmap();
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}
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}, 250));
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}
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async function fetchHeatmapData() {
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try {
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const response = await fetch(`${API_BASE}/spawns/heatmap?hours=24&limit=50000`);
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if (!response.ok) {
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throw new Error(`Heat map API error: ${response.status}`);
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}
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const data = await response.json();
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heatmapData = data.spawn_points; // [{ew, ns, intensity}]
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console.log(`Loaded ${heatmapData.length} heat map points from last ${data.hours_window} hours`);
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renderHeatmap();
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} catch (err) {
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console.error('Failed to fetch heat map data:', err);
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}
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}
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function renderHeatmap() {
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if (!heatmapEnabled || !heatmapData || !heatmapCanvas || !imgW || !imgH) {
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return;
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}
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// Set canvas size to match map dimensions (1:1 DPI)
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heatmapCanvas.width = imgW;
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heatmapCanvas.height = imgH;
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heatmapCtx.clearRect(0, 0, imgW, imgH);
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// Current visible map rect in px for viewport culling
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const vw = wrap.clientWidth;
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const vh = wrap.clientHeight;
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const viewL = -offX / scale;
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const viewT = -offY / scale;
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const viewR = viewL + vw / scale;
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const viewB = viewT + vh / scale;
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// Render heat map points with viewport culling
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for (const point of heatmapData) {
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const { x, y } = worldToPx(point.ew, point.ns);
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// Skip points outside visible area (with padding for smooth edges)
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if (x < viewL - HEAT_PADDING || x > viewR + HEAT_PADDING ||
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y < viewT - HEAT_PADDING || y > viewB + HEAT_PADDING) {
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continue;
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}
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// Smaller, more precise spots to clearly show individual spawn locations
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const radius = Math.max(5, Math.min(12, 5 + Math.sqrt(point.intensity * 0.5)));
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// Sharp gradient with distinct boundaries between spawn points
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const gradient = heatmapCtx.createRadialGradient(x, y, 0, x, y, radius);
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gradient.addColorStop(0, `rgba(255, 0, 0, ${Math.min(0.9, point.intensity / 40)})`); // Bright red center
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gradient.addColorStop(0.6, `rgba(255, 100, 0, ${Math.min(0.4, point.intensity / 120)})`); // Quick fade to orange
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gradient.addColorStop(1, 'rgba(255, 150, 0, 0)');
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heatmapCtx.fillStyle = gradient;
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heatmapCtx.fillRect(x - radius, y - radius, radius * 2, radius * 2);
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}
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}
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function clearHeatmap() {
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if (heatmapCtx && heatmapCanvas) {
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heatmapCtx.clearRect(0, 0, heatmapCanvas.width, heatmapCanvas.height);
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}
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}
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function debounce(fn, ms) {
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let timeout;
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return (...args) => {
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clearTimeout(timeout);
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timeout = setTimeout(() => fn(...args), ms);
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};
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}
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// Show or create a stats window for a character
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function showStatsWindow(name) {
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if (statsWindows[name]) {
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@ -892,6 +1002,14 @@ function clampPan() {
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function updateView() {
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clampPan();
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applyTransform();
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// Throttled heat map re-rendering during pan/zoom
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if (heatmapEnabled && heatmapData && !heatTimeout) {
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heatTimeout = setTimeout(() => {
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renderHeatmap();
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heatTimeout = null;
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}, HEAT_THROTTLE);
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}
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}
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function fitToWindow() {
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@ -970,6 +1088,7 @@ img.onload = () => {
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fitToWindow();
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startPolling();
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initWebSocket();
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initHeatMap();
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};
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/* ---------- rendering sorted list & dots ------------------------ */
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@ -1647,3 +1766,14 @@ function createMilestoneFireworks() {
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}
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}
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/* ==================== INVENTORY SEARCH FUNCTIONALITY ==================== */
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/**
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* Opens the dedicated inventory search page in a new browser tab.
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*/
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function openInventorySearch() {
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// Open the dedicated inventory search page in a new tab
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window.open('/inventory.html', '_blank');
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}
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126
static/style.css
126
static/style.css
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@ -1176,3 +1176,129 @@ body.noselect, body.noselect * {
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.screen-shake {
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animation: screen-shake 0.5s ease-in-out;
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}
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/* ---------- Heat Map Canvas Layer ---------- */
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#heatmapCanvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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opacity: 0.85;
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mix-blend-mode: screen; /* Additive blending for nice heat map effect */
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}
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/* Trails and dots use default positioning - no changes needed for layering */
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/* Heat map toggle styling */
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.heatmap-toggle {
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margin: 0 0 12px;
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padding: 6px 12px;
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background: var(--card);
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border: 1px solid var(--accent);
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border-radius: 4px;
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font-size: 0.9rem;
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}
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.heatmap-toggle input {
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margin-right: 8px;
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cursor: pointer;
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}
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.heatmap-toggle label {
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cursor: pointer;
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user-select: none;
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}
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/* Inventory search link styling */
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.inventory-search-link {
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margin: 0 0 12px;
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padding: 8px 12px;
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background: var(--card);
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border: 1px solid #4a9eff;
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border-radius: 4px;
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text-align: center;
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}
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.inventory-search-link a {
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color: #4a9eff;
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text-decoration: none;
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font-size: 0.9rem;
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font-weight: 500;
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display: block;
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cursor: pointer;
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user-select: none;
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transition: all 0.2s ease;
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}
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.inventory-search-link a:hover {
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color: #fff;
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background: rgba(74, 158, 255, 0.1);
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border-radius: 2px;
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padding: 2px 4px;
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margin: -2px -4px;
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}
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/* Sortable column styles for inventory tables */
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.sortable {
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cursor: pointer;
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user-select: none;
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position: relative;
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padding-right: 20px \!important;
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}
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.sortable:hover {
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background-color: rgba(255, 255, 255, 0.1);
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}
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.results-table {
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width: 100%;
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border-collapse: collapse;
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margin-top: 10px;
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}
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.results-table th,
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.results-table td {
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padding: 8px 12px;
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border-bottom: 1px solid #333;
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text-align: left;
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}
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.results-table th {
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background-color: #222;
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font-weight: bold;
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color: #eee;
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}
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.results-table tr:hover {
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background-color: rgba(255, 255, 255, 0.05);
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}
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.text-right {
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text-align: right \!important;
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}
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.results-info {
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margin-bottom: 10px;
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color: #ccc;
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font-size: 14px;
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}
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/* Spell/Cantrip column styling */
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.spells-cell {
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font-size: 10px;
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line-height: 1.2;
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max-width: 200px;
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word-wrap: break-word;
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vertical-align: top;
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}
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.legendary-cantrip {
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color: #ffd700;
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font-weight: bold;
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}
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.regular-spell {
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color: #88ccff;
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}
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