feat(v2): Phase 1 — map-first layout matching v1
Rebuilds the v1 map-centric experience in React: Layout: - 400px sidebar on left, interactive map on right (flex, 100vh) - Exact same proportions and dark theme as v1 Sidebar (top→bottom): - Header with active player count + Dashboard toggle button - Server status dot (Coldeve online/offline with pulse) - Aggregate counters: Rares (gold), Server KPH (blue glow), Kills (red) - 6 sort buttons (Name, KPH, S.Kills, S.Rares, T.Kills, KPR) - Player name filter - Scrollable player list with per-row: - Name + coordinates - HP/Stamina/Mana vital bars (red/orange/blue gradients) - Session kills, total kills, KPH - Session rares, total rares, VTank meta state pill - Online time, deaths, prismatic tapers - Color-coded left border per player Map: - dereth.png with CSS transform pan (drag) + zoom (wheel, 1.1x factor, max 20x) - Player dots (6px circles, color-matched to sidebar) - Hover tooltip (name, coords, kph, kills) - World coordinate display at cursor position - Fit-to-window on first load View toggle: Map View ↔ Dashboard with localStorage persistence. All v1 CSS ported under ml-* prefix, scoped via map-layout.css. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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16 changed files with 995 additions and 151 deletions
54
frontend/src/components/map/MapLayout.tsx
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54
frontend/src/components/map/MapLayout.tsx
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import React, { useCallback } from 'react';
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import { MapTransformProvider } from '../../contexts/MapTransformContext';
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import { MapView } from './MapView';
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import { Sidebar } from './Sidebar';
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import { usePlayerColors } from '../../hooks/usePlayerColors';
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import type { DashboardState } from '../../hooks/useLiveData';
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interface Props {
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data: DashboardState;
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onViewToggle: () => void;
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}
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export const MapLayout: React.FC<Props> = ({ data, onViewToggle }) => {
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const getColor = usePlayerColors();
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// Build flat players array from characters map
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const players = Array.from(data.characters.values())
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.filter(c => c.telemetry)
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.map(c => c.telemetry!);
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// Build vitals map
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const vitalsMap = new Map(
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Array.from(data.characters.values())
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.filter(c => c.vitals)
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.map(c => [c.name, c.vitals!])
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);
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const handleSelectPlayer = useCallback((name: string) => {
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// TODO: zoom map to player position
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console.log('Select player:', name);
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}, []);
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return (
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<MapTransformProvider>
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<div className="ml-layout">
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<Sidebar
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players={players}
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vitals={vitalsMap}
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serverHealth={data.serverHealth}
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totalRares={data.totalRares}
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totalKills={data.totalKills}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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onViewToggle={onViewToggle}
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/>
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<MapView
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players={players}
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getColor={getColor}
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onSelectPlayer={handleSelectPlayer}
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/>
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</div>
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</MapTransformProvider>
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);
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};
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