fix(v2): inventory — multi-slot armor + vertical fill bars + burden fix
1. Equipment slots: armor (object_class=2) now renders in ALL matching slots via bitmask, not just the first. E.g. a chest piece covering upper arm + chest + abdomen appears in all 3 slots. Non-armor items still use first-match. Matches v1's exact logic. 2. Pack fill bars: changed from horizontal-below to vertical-right of each pack icon. 4px wide bar with fill from bottom, color-coded: green <70%, orange 70-90%, red >90%. 3. Burden: removed garbled percentage (was dividing by 10). Now shows "Burden" label with total burden in tooltip. Bar shows 50% as placeholder until character_stats provides encumbrance_capacity. 4. PackIcon component: reusable for main backpack + sub-packs, shows game icon + vertical fill bar + green active glow + gold ▶ arrow. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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static/v2/assets/index-CdNDfIK0.js
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