fix(v2): player zoom no longer locks the map
The zoom-to-player effect was re-triggering on every telemetry update (every 2s) because selectedPlayer stayed set and players array kept changing. Now tracks lastZoomedRef — zoom only fires once per selection. Map is immediately free to pan/zoom after. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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