feat(v2): 13 improvements — functional, visual, UX, backend

Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
   countdown with state dot: green=active, red=inactive, yellow=unknown)

Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list

UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)

Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
    total_attacks, failed_attacks, crits, damage per AttackType×Element
    instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
    the lifetime fix (pre-2026-04-14T09:00Z)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 13:49:40 +02:00
parent 0b64c6ccff
commit 0112c59514
41 changed files with 404 additions and 112 deletions

View file

@ -14,6 +14,8 @@ export interface DashboardState {
recentRares: RareMessage[];
chatMessages: Map<string, Array<{ text: string; color?: number; timestamp: string }>>;
nearbyObjects: Map<string, any>;
inventoryVersion: number;
equipmentCantrips: Map<string, any>;
socketRef: React.RefObject<WebSocket | null>;
}
@ -23,10 +25,11 @@ export function useLiveData(): DashboardState {
const [totalRares, setTotalRares] = useState(0);
const [totalKills, setTotalKills] = useState(0);
const [recentRares, setRecentRares] = useState<RareMessage[]>([]);
// Chat messages stored in ref to avoid re-renders on every message.
// A counter state triggers re-render only when needed.
const chatMessagesRef = useRef(new Map<string, Array<{ text: string; color?: number; timestamp: string }>>());
const [chatVersion, setChatVersion] = useState(0);
const [inventoryVersion, setInventoryVersion] = useState(0);
const equipmentCantripRef = useRef(new Map<string, any>());
const [equipCantripVersion, setEquipCantripVersion] = useState(0);
const [nearbyObjects, setNearbyObjects] = useState<Map<string, any>>(new Map());
const charsRef = useRef(characters);
charsRef.current = characters;
@ -57,6 +60,14 @@ export function useLiveData(): DashboardState {
} else if (msg.type === 'rare') {
const r = msg as RareMessage;
setRecentRares(prev => [r, ...prev].slice(0, 50));
} else if (msg.type === 'inventory_delta') {
const d = msg as unknown as { character_name: string };
// Bump inventory version so open inventory windows can re-fetch
setInventoryVersion(v => v + 1);
} else if (msg.type === 'equipment_cantrip_state') {
const ecs = msg as unknown as { character_name: string; items: any[]; timestamp: string };
equipmentCantripRef.current.set(ecs.character_name, ecs);
setEquipCantripVersion(v => v + 1);
} else if (msg.type === 'dungeon_map') {
// Cache dungeon map data for radar rendering (stored on window for canvas access)
const dm = msg as unknown as { landblock: string; z_levels: any[] };
@ -169,5 +180,8 @@ export function useLiveData(): DashboardState {
// eslint-disable-next-line react-hooks/exhaustive-deps
const chatMessages = useMemo(() => chatMessagesRef.current, [chatVersion]);
return { characters, serverHealth, totalRares, totalKills, recentRares, chatMessages, nearbyObjects, socketRef };
// eslint-disable-next-line react-hooks/exhaustive-deps
const equipmentCantrips = useMemo(() => equipmentCantripRef.current, [equipCantripVersion]);
return { characters, serverHealth, totalRares, totalKills, recentRares, chatMessages, nearbyObjects, inventoryVersion, equipmentCantrips, socketRef };
}