feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
countdown with state dot: green=active, red=inactive, yellow=unknown)
Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list
UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)
Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
total_attacks, failed_attacks, crits, damage per AttackType×Element
instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
the lifetime fix (pre-2026-04-14T09:00Z)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
0b64c6ccff
commit
0112c59514
41 changed files with 404 additions and 112 deletions
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@ -40,26 +40,34 @@ interface Props {
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export const ChatWindow: React.FC<Props> = ({ id, charName, zIndex, messages, socket }) => {
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const msgsRef = useRef<HTMLDivElement>(null);
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const [input, setInput] = useState('');
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const [hasNewBelow, setHasNewBelow] = useState(false);
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const historyRef = useRef<string[]>(loadHistory(charName));
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const historyIndexRef = useRef(-1); // -1 = not browsing history
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const savedInputRef = useRef(''); // preserves current input when browsing history
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const historyIndexRef = useRef(-1);
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const savedInputRef = useRef('');
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const userScrolledRef = useRef(false);
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// Auto-scroll only if user is already at the bottom
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useEffect(() => {
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const el = msgsRef.current;
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if (!el) return;
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if (!userScrolledRef.current) {
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el.scrollTop = el.scrollHeight;
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setHasNewBelow(false);
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} else {
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setHasNewBelow(true);
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}
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}, [messages.length]);
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// Track whether user has scrolled up from bottom
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const handleScroll = useCallback(() => {
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const el = msgsRef.current;
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if (!el) return;
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const atBottom = el.scrollHeight - el.scrollTop - el.clientHeight < 30;
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userScrolledRef.current = !atBottom;
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if (atBottom) setHasNewBelow(false);
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}, []);
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const scrollToBottom = useCallback(() => {
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const el = msgsRef.current;
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if (el) { el.scrollTop = el.scrollHeight; userScrolledRef.current = false; setHasNewBelow(false); }
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}, []);
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const handleSend = useCallback((e: React.FormEvent) => {
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@ -118,6 +126,11 @@ export const ChatWindow: React.FC<Props> = ({ id, charName, zIndex, messages, so
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</div>
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))}
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</div>
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{hasNewBelow && (
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<div onClick={scrollToBottom} style={{ padding: '3px 0', textAlign: 'center', fontSize: '0.65rem', color: '#6af', background: '#1a2a3a', cursor: 'pointer', borderTop: '1px solid #334' }}>
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▼ New messages below
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</div>
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)}
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<form className="ml-chat-form" onSubmit={handleSend}>
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<input className="ml-chat-input" value={input} onChange={e => setInput(e.target.value)}
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onKeyDown={handleKeyDown} placeholder="Enter chat..." />
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@ -100,10 +100,17 @@ export const CombatStatsWindow: React.FC<Props> = ({ id, charName, zIndex }) =>
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return (
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<DraggableWindow id={id} title={`Combat: ${charName}`} zIndex={zIndex} width={640} height={520}>
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{/* Toggle */}
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<div style={{ display: 'flex', gap: 4, padding: '4px 8px', borderBottom: '1px solid #333' }}>
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{/* Toggle + Clear */}
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<div style={{ display: 'flex', gap: 4, padding: '4px 8px', borderBottom: '1px solid #333', alignItems: 'center' }}>
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<button className={`ml-stats-range-btn ${mode === 'session' ? 'active' : ''}`} onClick={() => setMode('session')}>Session</button>
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<button className={`ml-stats-range-btn ${mode === 'lifetime' ? 'active' : ''}`} onClick={() => setMode('lifetime')}>Lifetime</button>
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<div style={{ flex: 1 }} />
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{mode === 'session' && (
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<button style={{ fontSize: '0.6rem', padding: '2px 8px', background: 'rgba(204,68,68,0.15)', color: '#c66', border: '1px solid rgba(204,68,68,0.3)', borderRadius: 3, cursor: 'pointer' }}
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onClick={() => { if (confirm('Clear current session stats?')) { /* Send clear command via socket if available, or just clear local */ setData((d: any) => d ? { ...d, session: { total_damage_given: 0, total_damage_received: 0, total_kills: 0, total_aetheria_surges: 0, total_cloak_surges: 0, monsters: {} } } : d); } }}>
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Clear Session
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</button>
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)}
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</div>
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<div style={{ display: 'flex', flex: 1, overflow: 'hidden' }}>
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{/* Monster list (left) */}
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@ -2,7 +2,7 @@ import React, { useEffect, useState, useMemo, useCallback } from 'react';
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import { DraggableWindow } from './DraggableWindow';
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import { apiFetch } from '../../api/client';
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interface Props { id: string; charName: string; zIndex: number; }
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interface Props { id: string; charName: string; zIndex: number; inventoryVersion?: number; equipmentCantrips?: any; }
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// ── Item normalization (handles both inventory-service snake_case and plugin PascalCase) ──
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function normalizeItem(raw: any): any {
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@ -157,7 +157,7 @@ function PackIcon({ iconSrc, isActive, fillPct, label, onClick }: {
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);
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}
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export const InventoryWindow: React.FC<Props> = ({ id, charName, zIndex }) => {
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export const InventoryWindow: React.FC<Props> = ({ id, charName, zIndex, inventoryVersion, equipmentCantrips }) => {
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const [items, setItems] = useState<any[]>([]);
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const [loading, setLoading] = useState(true);
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const [activePack, setActivePack] = useState<number | null>(null);
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@ -175,7 +175,7 @@ export const InventoryWindow: React.FC<Props> = ({ id, charName, zIndex }) => {
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setItems(rawItems.map(normalizeItem));
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setCharStats(stats);
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}).finally(() => setLoading(false));
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}, [charName]);
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}, [charName, inventoryVersion]); // re-fetch when inventory_delta arrives
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const handleHover = useCallback((item: any | null, e?: React.MouseEvent) => {
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if (item && e) setTooltip({ item, x: e.clientX, y: e.clientY });
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@ -352,21 +352,41 @@ export const InventoryWindow: React.FC<Props> = ({ id, charName, zIndex }) => {
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<div style={{ flex: 1, display: 'flex', flexDirection: 'column', overflow: 'hidden', minWidth: 160 }}>
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<div style={{ padding: '4px 8px', fontSize: '0.72rem', fontWeight: 600, color: '#aaa', background: '#111', borderBottom: `1px solid ${gold}` }}>Mana</div>
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<div style={{ flex: 1, overflowY: 'auto', padding: '2px 0' }}>
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{Array.from(equippedMap.values())
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.filter((i: any) => (i.current_mana > 0 || i.max_mana > 0))
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.sort((a: any, b: any) => (a.current_mana ?? 999999) - (b.current_mana ?? 999999))
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.map((item: any, i: number) => (
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<div key={i} style={{ display: 'flex', alignItems: 'center', gap: 4, padding: '2px 4px', borderBottom: '1px solid #1a1a1a', cursor: 'pointer' }}
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onMouseEnter={e => handleHover(item, e)} onMouseMove={e => handleHover(item, e)} onMouseLeave={() => handleHover(null)}>
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<div style={{ width: 20, height: 20, flexShrink: 0 }}><ItemIcon item={item} size={20} /></div>
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<div style={{ width: 8, height: 8, borderRadius: '50%', background: item.current_mana > 0 ? '#4c4' : '#c44', flexShrink: 0 }} />
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<div style={{ flex: 1, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap', fontSize: '0.68rem', color: '#ccc' }}>{item.name}</div>
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<div style={{ fontSize: '0.65rem', color: '#88bbff', whiteSpace: 'nowrap', fontVariantNumeric: 'tabular-nums' }}>{item.current_mana ?? 0}/{item.max_mana ?? 0}</div>
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<div style={{ fontSize: '0.63rem', color: '#9c9', whiteSpace: 'nowrap', fontVariantNumeric: 'tabular-nums', minWidth: 42, textAlign: 'right' }}>
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{item.max_mana > 0 ? formatManaTime(item.current_mana ?? 0, item.max_mana ?? 0) : ''}
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</div>
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</div>
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))}
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{(() => {
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// Merge real cantrip state data if available
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const cantripItems = equipmentCantrips?.items ?? [];
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const cantripMap: Map<number, any> = new Map(cantripItems.map((c: any) => [c.item_id, c]));
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const snapshotTime = equipmentCantrips?.timestamp ? new Date(equipmentCantrips.timestamp).getTime() : 0;
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const elapsed = snapshotTime > 0 ? Math.max(0, (Date.now() - snapshotTime) / 1000) : 0;
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return Array.from(equippedMap.values())
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.map((item: any) => {
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const cantrip = cantripMap.get(item.item_id);
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const curMana = cantrip?.current_mana ?? item.current_mana ?? 0;
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const maxMana = cantrip?.max_mana ?? item.max_mana ?? 0;
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const rawRemaining = cantrip?.mana_time_remaining_seconds ?? null;
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const liveRemaining = rawRemaining != null ? Math.max(0, rawRemaining - elapsed) : null;
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const state = cantrip?.state ?? (curMana > 0 ? 'active' : 'not_active');
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return { ...item, current_mana: curMana, max_mana: maxMana, liveRemaining, manaState: state };
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})
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.filter((i: any) => i.current_mana > 0 || i.max_mana > 0)
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.sort((a: any, b: any) => (a.liveRemaining ?? 999999) - (b.liveRemaining ?? 999999))
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.map((item: any, i: number) => {
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const stateColor = item.manaState === 'active' ? '#4c4' : item.manaState === 'not_active' ? '#c44' : '#da8';
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return (
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<div key={i} style={{ display: 'flex', alignItems: 'center', gap: 4, padding: '2px 4px', borderBottom: '1px solid #1a1a1a', cursor: 'pointer' }}
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onMouseEnter={e => handleHover(item, e)} onMouseMove={e => handleHover(item, e)} onMouseLeave={() => handleHover(null)}>
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<div style={{ width: 20, height: 20, flexShrink: 0 }}><ItemIcon item={item} size={20} /></div>
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<div style={{ width: 8, height: 8, borderRadius: '50%', background: stateColor, flexShrink: 0 }} />
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<div style={{ flex: 1, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap', fontSize: '0.68rem', color: '#ccc' }}>{item.name}</div>
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<div style={{ fontSize: '0.65rem', color: '#88bbff', whiteSpace: 'nowrap', fontVariantNumeric: 'tabular-nums' }}>{item.current_mana}/{item.max_mana}</div>
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<div style={{ fontSize: '0.63rem', color: '#9c9', whiteSpace: 'nowrap', fontVariantNumeric: 'tabular-nums', minWidth: 42, textAlign: 'right' }}>
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{item.liveRemaining != null ? formatSeconds(item.liveRemaining) : ''}
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</div>
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</div>
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);
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});
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})()}
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{Array.from(equippedMap.values()).filter((i: any) => (i.current_mana > 0 || i.max_mana > 0)).length === 0 && (
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<div style={{ padding: 12, color: '#555', textAlign: 'center', fontSize: '0.7rem' }}>No mana items equipped</div>
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)}
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@ -378,11 +398,10 @@ export const InventoryWindow: React.FC<Props> = ({ id, charName, zIndex }) => {
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);
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};
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function formatManaTime(current: number, max: number): string {
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if (max <= 0 || current <= 0) return '0h00m';
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// Rough estimate: ~20 mana per second drain rate for typical items
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const seconds = current * 20;
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const hours = Math.floor(seconds / 3600);
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const minutes = Math.floor((seconds % 3600) / 60);
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return `~${hours}h${String(minutes).padStart(2, '0')}m`;
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function formatSeconds(totalSeconds: number): string {
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if (totalSeconds <= 0) return '0h00m';
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const s = Math.floor(totalSeconds);
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const hours = Math.floor(s / 3600);
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const minutes = Math.floor((s % 3600) / 60);
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return `${hours}h${String(minutes).padStart(2, '0')}m`;
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}
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@ -15,10 +15,12 @@ interface Props {
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characters: Map<string, CharacterState>;
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chatMessages: Map<string, Array<{ text: string; color?: number; timestamp: string }>>;
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nearbyObjects: Map<string, any>;
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inventoryVersion: number;
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equipmentCantrips: Map<string, any>;
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socket: WebSocket | null;
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}
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export const WindowRenderer: React.FC<Props> = React.memo(({ characters, chatMessages, nearbyObjects, socket }) => {
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export const WindowRenderer: React.FC<Props> = React.memo(({ characters, chatMessages, nearbyObjects, inventoryVersion, equipmentCantrips, socket }) => {
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const { windows } = useWindowManager();
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return (
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@ -37,7 +39,8 @@ export const WindowRenderer: React.FC<Props> = React.memo(({ characters, chatMes
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return <CharacterWindow key={w.id} id={w.id} charName={charName} zIndex={w.zIndex}
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vitals={characters.get(charName)?.vitals ?? undefined} />;
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case 'inv':
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return <InventoryWindow key={w.id} id={w.id} charName={charName} zIndex={w.zIndex} />;
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return <InventoryWindow key={w.id} id={w.id} charName={charName} zIndex={w.zIndex}
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inventoryVersion={inventoryVersion} equipmentCantrips={equipmentCantrips.get(charName)} />;
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case 'radar':
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return <RadarWindow key={w.id} id={w.id} charName={charName} zIndex={w.zIndex}
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socket={socket} radarData={nearbyObjects.get(charName) ?? null} />;
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