feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
countdown with state dot: green=active, red=inactive, yellow=unknown)
Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list
UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)
Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
total_attacks, failed_attacks, crits, damage per AttackType×Element
instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
the lifetime fix (pre-2026-04-14T09:00Z)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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41 changed files with 404 additions and 112 deletions
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@ -26,8 +26,22 @@ export const RareNotification: React.FC<Props> = ({ recentRares }) => {
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for (const r of newRares) {
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const key = ++notifKey;
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setActive(prev => [...prev, { key, charName: r.character_name, rareName: r.name, exiting: false }]);
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// Trigger fireworks
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// Trigger fireworks + sound
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triggerFireworks();
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try {
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// Simple beep using Web Audio API
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const ctx = new AudioContext();
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.frequency.value = 880;
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osc.type = 'sine';
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gain.gain.value = 0.3;
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osc.start();
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gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.5);
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osc.stop(ctx.currentTime + 0.5);
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} catch { /* audio not available */ }
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// Auto-remove after 6s
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setTimeout(() => {
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setActive(prev => prev.map(n => n.key === key ? { ...n, exiting: true } : n));
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