feat(v2): 13 improvements — functional, visual, UX, backend

Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
   countdown with state dot: green=active, red=inactive, yellow=unknown)

Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list

UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)

Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
    total_attacks, failed_attacks, crits, damage per AttackType×Element
    instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
    the lifetime fix (pre-2026-04-14T09:00Z)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-14 13:49:40 +02:00
parent 0b64c6ccff
commit 0112c59514
41 changed files with 404 additions and 112 deletions

View file

@ -26,8 +26,22 @@ export const RareNotification: React.FC<Props> = ({ recentRares }) => {
for (const r of newRares) {
const key = ++notifKey;
setActive(prev => [...prev, { key, charName: r.character_name, rareName: r.name, exiting: false }]);
// Trigger fireworks
// Trigger fireworks + sound
triggerFireworks();
try {
// Simple beep using Web Audio API
const ctx = new AudioContext();
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.connect(gain);
gain.connect(ctx.destination);
osc.frequency.value = 880;
osc.type = 'sine';
gain.gain.value = 0.3;
osc.start();
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + 0.5);
osc.stop(ctx.currentTime + 0.5);
} catch { /* audio not available */ }
// Auto-remove after 6s
setTimeout(() => {
setActive(prev => prev.map(n => n.key === key ? { ...n, exiting: true } : n));