feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
countdown with state dot: green=active, red=inactive, yellow=unknown)
Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list
UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)
Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
total_attacks, failed_attacks, crits, damage per AttackType×Element
instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
the lifetime fix (pre-2026-04-14T09:00Z)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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41 changed files with 404 additions and 112 deletions
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@ -1,4 +1,4 @@
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import { useState, lazy, Suspense } from 'react';
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import { useState, lazy, Suspense, useEffect } from 'react';
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import { MapLayout } from './components/map/MapLayout';
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import { useLiveData } from './hooks/useLiveData';
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import './styles/global.css';
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@ -15,6 +15,18 @@ export default function App() {
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);
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const data = useLiveData();
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// Ctrl+D toggles map/dashboard
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useEffect(() => {
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const handler = (e: KeyboardEvent) => {
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if (e.ctrlKey && e.key === 'd') {
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e.preventDefault();
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toggleView();
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}
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};
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window.addEventListener('keydown', handler);
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return () => window.removeEventListener('keydown', handler);
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});
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const toggleView = () => {
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const next = viewMode === 'map' ? 'dashboard' : 'map';
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setViewMode(next);
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