using System;
namespace Decal.Adapter;
///
/// Defines a plugin view
///
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public sealed class ViewAttribute : ViewBaseAttribute
{
private string myResource;
///
/// The resource to load
///
public string Resource => myResource;
///
/// Constructs a new view from the specified resource
///
/// Embedded resource path
public ViewAttribute(string resource)
{
myResource = resource;
}
}