using System; namespace Mag.Shared.Constants { [Flags] public enum ItemType : uint { None = 0x00000000, MeleeWeapon = 0x00000001, Armor = 0x00000002, Clothing = 0x00000004, Jewelry = 0x00000008, Creature = 0x00000010, Food = 0x00000020, Money = 0x00000040, Misc = 0x00000080, MissileWeapon = 0x00000100, Container = 0x00000200, Useless = 0x00000400, Gem = 0x00000800, SpellComponents = 0x00001000, Writable = 0x00002000, Key = 0x00004000, Caster = 0x00008000, Portal = 0x00010000, Lockable = 0x00020000, PromissoryNote = 0x00040000, ManaStone = 0x00080000, Service = 0x00100000, MagicWieldable = 0x00200000, CraftCookingBase = 0x00400000, CraftAlchemyBase = 0x00800000, CraftFletchingBase = 0x02000000, CraftAlchemyIntermediate = 0x04000000, CraftFletchingIntermediate = 0x08000000, LifeStone = 0x10000000, TinkeringTool = 0x20000000, TinkeringMaterial = 0x40000000, Gameboard = 0x80000000, PortalMagicTarget = Portal | LifeStone, LockableMagicTarget = Misc | Container, Vestements = Armor | Clothing, Weapon = MeleeWeapon | MissileWeapon, WeaponOrCaster = MeleeWeapon | MissileWeapon | Caster, Item = MeleeWeapon | Armor | Clothing | Jewelry | Food | Money | Misc | MissileWeapon | Container | Gem | SpellComponents | Writable | Key | Caster | Portal | PromissoryNote | ManaStone | MagicWieldable, RedirectableItemEnchantmentTarget = MeleeWeapon | Armor | Clothing | MissileWeapon | Caster, ItemEnchantableTarget = MeleeWeapon | Armor | Clothing | Jewelry | Misc | MissileWeapon | Container | Gem | Caster | ManaStone, VendorShopKeep = MeleeWeapon | Armor | Clothing | Food | Misc | MissileWeapon | Container | Useless | Writable | Key | PromissoryNote | CraftFletchingIntermediate | TinkeringMaterial, VendorGrocer = Food | Container | Writable | Key | PromissoryNote | CraftCookingBase } }