using Decal.Interop.Filters;
namespace Decal.Adapter.Wrappers;
///
/// Defines the WorldObjectCollection filter for all objects owned by a character
///
public class ByOwnerFilter : WorldObjectCollectionFilter
{
private int owner;
///
/// Id of the owner of the objects
///
public int Owner
{
get
{
return owner;
}
set
{
owner = value;
}
}
///
/// Creates a new filter
///
public ByOwnerFilter()
{
}
///
/// Creates a new filter using the specified owner
///
/// Id of the owner
public ByOwnerFilter(int owner)
{
this.owner = owner;
}
internal override void ApplyFilter(WorldIterator wi)
{
wi.ByOwner(owner);
}
}