using Decal.Interop.Filters; namespace Decal.Adapter.Wrappers; /// /// Defines the WorldObjectCollection filter for all objects /// public class ByAllFilter : WorldObjectCollectionFilter { internal override void ApplyFilter(WorldIterator wi) { wi.ByAll(); } internal override void ApplyFilter(Decal.Interop.Filters.Vendor ven) { ven.ByAll(); } }