using System; using Decal.Interop.Render; namespace Decal.Adapter.Wrappers; [CLSCompliant(true)] public class Background : HudRenderTarget { private HUDBackground internalBackground; internal HUDBackground Underlying => internalBackground; internal Background(HUDBackground background) : base(background) { internalBackground = background; } public Background Clone() { return new Background(internalBackground.Clone()); } protected override void Dispose(bool disposing) { internalBackground = null; base.Dispose(disposing); } }