using System; namespace Decal.Adapter.Wrappers; [CLSCompliant(true)] public enum SkillType { CurrentMeleeDefense = 6, CurrentMissileDefense = 7, CurrentArcaneLore = 14, CurrentMagicDefense = 15, CurrentManaConversion = 16, CurrentItemTinkering = 18, CurrentAssessPerson = 19, CurrentDeception = 20, CurrentHealing = 21, CurrentJump = 22, CurrentLockpick = 23, CurrentRun = 24, CurrentAssessCreature = 27, CurrentWeaponTinkering = 28, CurrentArmorTinkering = 29, CurrentMagicItemTinkering = 30, CurrentCreatureEnchantment = 31, CurrentItemEnchantment = 32, CurrentLifeMagic = 33, CurrentWarMagic = 34, CurrentLeadership = 35, CurrentLoyalty = 36, CurrentFletchingSkill = 37, CurrentAlchemySkill = 38, CurrentCookingSkill = 39, CurrentSkillSalvaging = 40, CurrentTwoHandedCombat = 41, CurrentGearcraft = 42, CurrentVoidMagic = 43, CurrentHeavyWeapons = 44, CurrentLightWeapons = 45, CurrentFinesseWeapons = 46, CurrentMissileWeapons = 47, CurrentShield = 48, CurrentDualWield = 49, CurrentRecklessness = 50, CurrentSneakAttack = 51, CurrentDirtyFighting = 52, CurrentSummoning = 54, BaseMeleeDefense = 56, BaseMissileDefense = 57, BaseArcaneLore = 64, BaseMagicDefense = 65, BaseManaConversion = 66, BaseItemTinkering = 68, BaseAssessPerson = 69, BaseDeception = 70, BaseHealing = 71, BaseJump = 72, BaseLockpick = 73, BaseRun = 74, BaseAssessCreature = 77, BaseWeaponTinkering = 78, BaseArmorTinkering = 79, BaseMagicItemTinkering = 80, BaseCreatureEnchantment = 81, BaseItemEnchantment = 82, BaseLifeMagic = 83, BaseWarMagic = 84, BaseLeadership = 85, BaseLoyalty = 86, BaseFletchingSkill = 87, BaseAlchemySkill = 88, BaseCookingSkill = 89, BaseSkillSalvaging = 90, BaseTwoHandedCombat = 91, BaseGearcraft = 92, BaseVoidMagic = 93, BaseHeavyWeapons = 94, BaseLightWeapons = 95, BaseFinesseWeapons = 96, BaseMissileWeapons = 97, BaseShield = 98, BaseDualWield = 99, BaseRecklessness = 100, BaseSneakAttack = 101, BaseDirtyFighting = 102, BaseSummoning = 104 }