diff --git a/CLAUDE.md b/CLAUDE.md index 20acc58..bfdc9a1 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -1,6 +1,5 @@ - when we porting flagtracker there mus be no simplification or trunkation of the code - you can use utility belt for references about how to check views and create them perhaps also for quests. Same with the folder Mag-Tools -- we need to figure out a better way for this. By doing ID might be one thing, but ID changes when a stack run out # Icon Implementation Discoveries @@ -76,6 +75,4 @@ IconId = GetSkillIconId(skillId) // Real skill icon + 0x6000000 offset ### Future Icon Usage - **Weapons Tab**: 3-layer system (underlay + icon + overlay) from original Lua - **Luminance Auras**: Could use custom UI icons -- **Society Items**: Could use item icons with proper offset - -- you cant build application. I will build it for you \ No newline at end of file +- **Society Items**: Could use item icons with proper offset \ No newline at end of file diff --git a/MosswartMassacre/bin/Release/MosswartMassacre.Loader.dll b/MosswartMassacre/bin/Release/MosswartMassacre.Loader.dll new file mode 100644 index 0000000..fa4ce16 Binary files /dev/null and b/MosswartMassacre/bin/Release/MosswartMassacre.Loader.dll differ diff --git a/MosswartMassacre/bin/Release/Newtonsoft.Json.dll b/MosswartMassacre/bin/Release/Newtonsoft.Json.dll new file mode 100644 index 0000000..341d08f Binary files /dev/null and b/MosswartMassacre/bin/Release/Newtonsoft.Json.dll differ diff --git a/MosswartMassacre/bin/Release/YamlDotNet.dll b/MosswartMassacre/bin/Release/YamlDotNet.dll new file mode 100644 index 0000000..02c5377 Binary files /dev/null and b/MosswartMassacre/bin/Release/YamlDotNet.dll differ