Fix luminance data lost by Init() timing: move ServerDispatch hook to LoginComplete
ServerDispatch was hooked in Startup() but Init() was called later in LoginComplete(), clearing the luminance/title data already captured from the 0x0013 network event. Now hook ServerDispatch after Init() so captured data is not reset. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2 changed files with 4 additions and 2 deletions
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@ -183,8 +183,6 @@ namespace MosswartMassacre
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CoreManager.Current.WorldFilter.CreateObject += OnInventoryCreate;
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CoreManager.Current.WorldFilter.CreateObject += OnInventoryCreate;
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CoreManager.Current.WorldFilter.ReleaseObject += OnInventoryRelease;
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CoreManager.Current.WorldFilter.ReleaseObject += OnInventoryRelease;
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CoreManager.Current.WorldFilter.ChangeObject += OnInventoryChange;
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CoreManager.Current.WorldFilter.ChangeObject += OnInventoryChange;
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// Subscribe to server messages for allegiance/luminance/title data
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CoreManager.Current.EchoFilter.ServerDispatch += EchoFilter_ServerDispatch;
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// Initialize VVS view after character login
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// Initialize VVS view after character login
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ViewManager.ViewInit();
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ViewManager.ViewInit();
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@ -421,6 +419,10 @@ namespace MosswartMassacre
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{
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{
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CharacterStats.Init();
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CharacterStats.Init();
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// Subscribe to server messages for allegiance/luminance/title data
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// Must be AFTER Init() to avoid Init() clearing already-captured data
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CoreManager.Current.EchoFilter.ServerDispatch += EchoFilter_ServerDispatch;
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// Start 10-minute character stats timer
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// Start 10-minute character stats timer
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characterStatsTimer = new Timer(600000); // 10 minutes
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characterStatsTimer = new Timer(600000); // 10 minutes
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characterStatsTimer.Elapsed += OnCharacterStatsUpdate;
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characterStatsTimer.Elapsed += OnCharacterStatsUpdate;
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