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167
Unused/Decal.Adapter.Wrappers/WorldObjectCollection.cs
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167
Unused/Decal.Adapter.Wrappers/WorldObjectCollection.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Decal.Interop.Filters;
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namespace Decal.Adapter.Wrappers;
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/// <summary>
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/// Defines a collection of WorldObjects
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/// </summary>
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public class WorldObjectCollection : GenericDisposableWrapper<WorldIterator>, IEnumerable<WorldObject>, IEnumerable
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{
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public class Iterator : IEnumerator<WorldObject>, IDisposable, IEnumerator
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{
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private WorldObjectCollection collection;
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private WorldObject current;
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public WorldObject Current
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{
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get
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{
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if (current == null)
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{
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MoveNext();
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}
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return current;
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}
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}
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object IEnumerator.Current
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{
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get
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{
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if (current == null)
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{
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MoveNext();
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}
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return current;
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}
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}
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internal Iterator(WorldObjectCollection collection)
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{
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this.collection = collection;
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Reset();
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}
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public void Dispose()
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{
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collection = null;
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}
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public bool MoveNext()
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{
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Decal.Interop.Filters.WorldObject ppObject = null;
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bool num = collection.Wrapped.Next(ref ppObject);
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if (num && ppObject != null)
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{
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current = collection.wf.GetCachedWorldObject(ppObject);
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}
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return num;
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}
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public void Reset()
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{
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collection.Wrapped.Reset();
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}
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}
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private WorldObject current;
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private WorldFilter wf;
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private IEnumerator<WorldObject> myEnum;
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/// <summary>
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/// Returns the number of items in the collection
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/// </summary>
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public int Count => base.Wrapped.Count;
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/// <summary>
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/// Returns the number of items represented by the collection, taking into account stacks of items.
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/// </summary>
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public int Quantity => base.Wrapped.Quantity;
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public WorldObject First
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{
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get
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{
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using IEnumerator<WorldObject> enumerator = GetEnumerator();
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return enumerator.Current;
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}
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}
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[Obsolete("Use Enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public WorldObject Current
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{
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get
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{
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if (myEnum == null)
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{
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myEnum = GetEnumerator();
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}
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return myEnum.Current;
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}
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}
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internal WorldObjectCollection(WorldFilter wf, WorldIterator obj)
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: base(obj)
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{
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this.wf = wf;
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}
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/// <summary>
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/// Apply a filter to this collection to limit what it returns
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/// </summary>
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/// <param name="filter">filter object</param>
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public void SetFilter(WorldObjectCollectionFilter filter)
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{
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filter?.ApplyFilter(base.Wrapped);
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}
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protected override void Dispose(bool userCalled)
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{
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if (myEnum != null)
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{
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myEnum.Dispose();
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myEnum = null;
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}
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base.Dispose(userCalled);
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}
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[Obsolete("Use Enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public bool MoveNext()
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{
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if (myEnum == null)
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{
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myEnum = GetEnumerator();
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}
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return myEnum.MoveNext();
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}
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[Obsolete("Use Enumerators")]
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[EditorBrowsable(EditorBrowsableState.Never)]
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public void Reset()
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{
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if (myEnum != null)
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{
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myEnum.Dispose();
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myEnum = null;
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}
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}
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public IEnumerator<WorldObject> GetEnumerator()
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{
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return new Iterator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return new Iterator(this);
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}
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}
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