Fixed quest bug when hotrealoading
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2 changed files with 37 additions and 0 deletions
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@ -517,6 +517,29 @@ namespace MosswartMassacre
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// 7. Reinitialize cached Prismatic Taper count
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// 7. Reinitialize cached Prismatic Taper count
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InitializePrismaticTaperCount();
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InitializePrismaticTaperCount();
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// 8. Reinitialize quest manager for hot reload
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try
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{
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if (questManager == null)
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{
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questManager = new QuestManager();
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WriteToChat("[OK] Quest manager reinitialized");
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// Request quest data immediately
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questManager.RefreshQuests();
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WriteToChat("[INFO] Requesting quest data for hot reload...");
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}
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else
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{
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WriteToChat("[INFO] Quest manager already active, refreshing data...");
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questManager.RefreshQuests();
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}
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}
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catch (Exception ex)
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{
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WriteToChat($"[ERROR] Quest manager hot reload failed: {ex.Message}");
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}
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WriteToChat("Hot reload initialization completed!");
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WriteToChat("Hot reload initialization completed!");
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}
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}
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@ -1289,6 +1312,7 @@ namespace MosswartMassacre
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WriteToChat("/mm update - Download and install update (if available)");
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WriteToChat("/mm update - Download and install update (if available)");
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WriteToChat("/mm debugupdate - Debug update UI controls");
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WriteToChat("/mm debugupdate - Debug update UI controls");
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WriteToChat("/mm sendinventory - Force inventory upload with ID requests");
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WriteToChat("/mm sendinventory - Force inventory upload with ID requests");
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WriteToChat("/mm refreshquests - Force quest data refresh for Flag Tracker");
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break;
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break;
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case "report":
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case "report":
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TimeSpan elapsed = DateTime.Now - statsStartTime;
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TimeSpan elapsed = DateTime.Now - statsStartTime;
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@ -1707,6 +1731,19 @@ namespace MosswartMassacre
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}
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}
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break;
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break;
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case "refreshquests":
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// Force quest data refresh
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if (questManager != null)
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{
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WriteToChat("[QUEST] Refreshing quest data...");
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questManager.RefreshQuests();
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}
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else
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{
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WriteToChat("[QUEST] Quest manager not initialized");
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}
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break;
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default:
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default:
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WriteToChat($"Unknown /mm command: {subCommand}. Try /mm help");
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WriteToChat($"Unknown /mm command: {subCommand}. Try /mm help");
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break;
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break;
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