feat: Mag-Tools style combat stats tracking and streaming

Adds a full combat event parser to the plugin that replicates every
stat Mag-Tools' Combat Tracker shows:

- CombatInfo.cs: DamageElement/AttackType enums, DamageStats class
  (TotalAttacks, FailedAttacks, Crits, Normal/Crit damage + max),
  MonsterCombatRecord with nested offense/defense dictionaries
  (AttackType → DamageElement → DamageStats), CombatSessionState.
- CombatStatsTracker.cs: parses combat chat using the same regex
  patterns as Mag-Tools' StandardTracker + AetheriaTracker +
  CloakTracker. Detects melee/missile/magic hits (given+received),
  evades, resists, kill messages, aetheria surges, cloak surges.
  Element detection via verb keyword matching. Maintains session
  (cleared on login) and lifetime (never cleared) state. Sends a
  combat_stats snapshot to Overlord every 10 seconds.
- ChatEventRouter: wired to call ProcessChatLine on every chat event
- PluginCore: instantiates tracker, starts on login, disposes on shutdown
- WebSocket: added SendCombatStatsAsync + made SessionId internal

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-12 09:41:55 +02:00
parent e59e2cdfc3
commit 38a14c5894
7 changed files with 711 additions and 1 deletions

View file

@ -14,10 +14,12 @@ namespace MosswartMassacre
private readonly IPluginLogger _logger;
private readonly KillTracker _killTracker;
private RareTracker _rareTracker;
private CombatStatsTracker _combatTracker;
private readonly Action<int> _onRareCountChanged;
private readonly Action<string> _onAllegianceReport;
internal void SetRareTracker(RareTracker rareTracker) => _rareTracker = rareTracker;
internal void SetCombatTracker(CombatStatsTracker combatTracker) => _combatTracker = combatTracker;
internal ChatEventRouter(
IPluginLogger logger,
@ -38,6 +40,7 @@ namespace MosswartMassacre
try
{
_killTracker.CheckForKill(e.Text);
_combatTracker?.ProcessChatLine(e.Text);
if (_rareTracker != null && _rareTracker.CheckForRare(e.Text, out string rareText))
{

View file

@ -0,0 +1,162 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace MosswartMassacre
{
[JsonConverter(typeof(StringEnumConverter))]
public enum DamageElement
{
None,
Unknown,
Typeless,
Slash,
Pierce,
Bludgeon,
Fire,
Cold,
Acid,
Electric,
}
[JsonConverter(typeof(StringEnumConverter))]
public enum AttackType
{
Unknown,
MeleeMissile,
Magic,
}
/// <summary>
/// Per-element damage statistics within a single attack type.
/// Mirrors Mag-Tools CombatInfo.DamageByAttackType.DamageByElement.
/// </summary>
public class DamageStats
{
[JsonProperty("total_attacks")] public int TotalAttacks;
[JsonProperty("failed_attacks")] public int FailedAttacks;
[JsonProperty("crits")] public int Crits;
[JsonProperty("total_normal_damage")] public int TotalNormalDamage;
[JsonProperty("max_normal_damage")] public int MaxNormalDamage;
[JsonProperty("total_crit_damage")] public int TotalCritDamage;
[JsonProperty("max_crit_damage")] public int MaxCritDamage;
[JsonProperty("killing_blows")] public int KillingBlows;
[JsonProperty("damage")]
public int Damage => TotalNormalDamage + TotalCritDamage;
}
/// <summary>
/// Per-monster combat record. Stores offense and defense breakdowns
/// keyed by AttackType → DamageElement → DamageStats. Mirrors
/// Mag-Tools CombatInfo but without the source/target pair split
/// (we always track relative to the local character).
/// </summary>
public class MonsterCombatRecord
{
[JsonProperty("name")] public string Name;
[JsonProperty("kill_count")] public int KillCount;
[JsonProperty("damage_given")] public long DamageGiven;
[JsonProperty("damage_received")] public long DamageReceived;
[JsonProperty("aetheria_surges")] public int AetheriaSurges;
[JsonProperty("cloak_surges")] public int CloakSurges;
// offense[AttackType][DamageElement] = stats for damage WE dealt
[JsonProperty("offense")]
public Dictionary<AttackType, Dictionary<DamageElement, DamageStats>> Offense
= new Dictionary<AttackType, Dictionary<DamageElement, DamageStats>>();
// defense[AttackType][DamageElement] = stats for damage WE received
[JsonProperty("defense")]
public Dictionary<AttackType, Dictionary<DamageElement, DamageStats>> Defense
= new Dictionary<AttackType, Dictionary<DamageElement, DamageStats>>();
public DamageStats GetOrCreateStats(
Dictionary<AttackType, Dictionary<DamageElement, DamageStats>> side,
AttackType at, DamageElement el)
{
if (!side.TryGetValue(at, out var byElement))
{
byElement = new Dictionary<DamageElement, DamageStats>();
side[at] = byElement;
}
if (!byElement.TryGetValue(el, out var stats))
{
stats = new DamageStats();
byElement[el] = stats;
}
return stats;
}
// ── Aggregate helpers matching Mag-Tools CombatTrackerGUI calculations ──
public int TotalOffenseAttacks =>
Offense.Values.SelectMany(d => d.Values).Sum(s => s.TotalAttacks);
public int TotalOffenseFailedAttacks =>
Offense.Values.SelectMany(d => d.Values).Sum(s => s.FailedAttacks);
public int TotalOffenseCrits =>
Offense.Values.SelectMany(d => d.Values).Sum(s => s.Crits);
public long TotalOffenseNormalDamage =>
Offense.Values.SelectMany(d => d.Values).Sum(s => (long)s.TotalNormalDamage);
public int MaxOffenseNormalDamage =>
Offense.Values.SelectMany(d => d.Values).Select(s => s.MaxNormalDamage).DefaultIfEmpty(0).Max();
public long TotalOffenseCritDamage =>
Offense.Values.SelectMany(d => d.Values).Sum(s => (long)s.TotalCritDamage);
public int MaxOffenseCritDamage =>
Offense.Values.SelectMany(d => d.Values).Select(s => s.MaxCritDamage).DefaultIfEmpty(0).Max();
public int TotalDefenseAttacks =>
Defense.Values.SelectMany(d => d.Values).Sum(s => s.TotalAttacks);
public int TotalDefenseFailedAttacks =>
Defense.Values.SelectMany(d => d.Values).Sum(s => s.FailedAttacks);
// Defense damage by element for the breakdown grid
public int GetDefenseDamage(AttackType at, DamageElement el)
{
if (!Defense.TryGetValue(at, out var byEl)) return 0;
if (!byEl.TryGetValue(el, out var stats)) return 0;
return stats.Damage;
}
}
/// <summary>
/// Holds all combat data for a single session (or lifetime accumulation).
/// Serializes cleanly to JSON for the WebSocket combat_stats envelope.
/// </summary>
public class CombatSessionState
{
[JsonProperty("total_damage_given")] public long TotalDamageGiven;
[JsonProperty("total_damage_received")] public long TotalDamageReceived;
[JsonProperty("total_kills")] public int TotalKills;
[JsonProperty("total_aetheria_surges")] public int TotalAetheriaSurges;
[JsonProperty("total_cloak_surges")] public int TotalCloakSurges;
[JsonProperty("session_start")] public string SessionStart;
[JsonProperty("monsters")]
public Dictionary<string, MonsterCombatRecord> Monsters
= new Dictionary<string, MonsterCombatRecord>(StringComparer.OrdinalIgnoreCase);
public MonsterCombatRecord GetOrCreateMonster(string name)
{
if (!Monsters.TryGetValue(name, out var rec))
{
rec = new MonsterCombatRecord { Name = name };
Monsters[name] = rec;
}
return rec;
}
public void Clear()
{
TotalDamageGiven = 0;
TotalDamageReceived = 0;
TotalKills = 0;
TotalAetheriaSurges = 0;
TotalCloakSurges = 0;
SessionStart = DateTime.UtcNow.ToString("o");
Monsters.Clear();
}
}
}

View file

@ -0,0 +1,524 @@
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Decal.Adapter;
using Newtonsoft.Json;
namespace MosswartMassacre
{
/// <summary>
/// Parses Asheron's Call combat chat messages into structured stats,
/// matching every pattern tracked by Mag-Tools' Combat Tracker
/// (StandardTracker + AetheriaTracker + CloakTracker).
///
/// Maintains two CombatSessionState objects:
/// - _sessionState: cleared on login / manual reset
/// - _lifetimeState: accumulated across sessions, never cleared
///
/// Every 10 seconds, sends a combat_stats snapshot to MosswartOverlord
/// via WebSocket so the browser dashboard can display the same grid
/// that Mag-Tools shows in-game.
/// </summary>
public class CombatStatsTracker : IDisposable
{
private const int SendIntervalMs = 10000;
private readonly IPluginLogger _logger;
private CombatSessionState _sessionState = new CombatSessionState();
private CombatSessionState _lifetimeState = new CombatSessionState();
private System.Windows.Forms.Timer _sendTimer;
private bool _dirty;
private bool _disposed;
public CombatStatsTracker(IPluginLogger logger)
{
_logger = logger;
_sessionState.SessionStart = DateTime.UtcNow.ToString("o");
_lifetimeState.SessionStart = DateTime.UtcNow.ToString("o");
}
public void Start()
{
if (_sendTimer != null) return;
_sendTimer = new System.Windows.Forms.Timer();
_sendTimer.Interval = SendIntervalMs;
_sendTimer.Tick += OnSendTick;
_sendTimer.Start();
}
public void Stop()
{
if (_sendTimer != null)
{
_sendTimer.Stop();
_sendTimer.Tick -= OnSendTick;
_sendTimer.Dispose();
_sendTimer = null;
}
}
public void RestartSession()
{
_sessionState.Clear();
_dirty = true;
}
// ═══════════════════════════════════════════════════════════════
// Public entry point — called from ChatEventRouter.OnChatText
// ═══════════════════════════════════════════════════════════════
public void ProcessChatLine(string text)
{
if (string.IsNullOrEmpty(text)) return;
try
{
// Skip non-combat chat (tells, channels, etc.)
if (IsNonCombatChat(text)) return;
// Detect prefix flags (Mag-Tools does this via text.Contains)
bool isCrit = text.Contains("Critical hit!");
bool isOverpower = text.Contains("Overpower!");
bool isSneakAttack = text.Contains("Sneak Attack!");
bool isRecklessness = text.Contains("Recklessness!");
string myName = SafeCharacterName();
// ── Aetheria surges ──
if (TryParseAetheriaSurge(text, myName))
return;
// ── Cloak surges ──
if (TryParseCloakSurge(text, myName))
return;
// ── Evade / Resist (failed attacks) ──
if (TryParseFailedAttack(text, myName))
return;
// ── Kill messages ──
if (TryParseKill(text, myName))
return;
// ── Melee/Missile received ──
if (TryMatchPatterns(_meleeMissileReceived, text, out string recvSource, out int recvDmg))
{
RecordHit(recvSource, myName, AttackType.MeleeMissile, GetElementFromText(text),
recvDmg, isCrit, isOverpower, isSneakAttack, isRecklessness);
return;
}
// ── Melee/Missile given ──
if (TryMatchPatterns(_meleeMissileGiven, text, out string givenTarget, out int givenDmg))
{
RecordHit(myName, givenTarget, AttackType.MeleeMissile, GetElementFromText(text),
givenDmg, isCrit, isOverpower, isSneakAttack, isRecklessness);
return;
}
// ── Magic received ──
if (TryMatchPatterns(_magicReceived, text, out string magRecvSource, out int magRecvDmg))
{
RecordHit(magRecvSource, myName, AttackType.Magic, GetElementFromText(text),
magRecvDmg, isCrit, isOverpower, isSneakAttack, isRecklessness);
return;
}
// ── Magic given ──
if (TryMatchPatterns(_magicGiven, text, out string magGivenTarget, out int magGivenDmg))
{
RecordHit(myName, magGivenTarget, AttackType.Magic, GetElementFromText(text),
magGivenDmg, isCrit, isOverpower, isSneakAttack, isRecklessness);
return;
}
}
catch (Exception ex)
{
_logger?.Log($"[CombatStats] Parse error: {ex.Message}");
}
}
// ═══════════════════════════════════════════════════════════════
// Recording helpers
// ═══════════════════════════════════════════════════════════════
private void RecordHit(string source, string target, AttackType at, DamageElement el,
int damage, bool isCrit, bool isOverpower, bool isSneakAttack, bool isRecklessness)
{
string myName = SafeCharacterName();
bool weAreSource = source.Equals(myName, StringComparison.OrdinalIgnoreCase);
string monsterName = weAreSource ? target : source;
if (string.IsNullOrEmpty(monsterName)) return;
Action<CombatSessionState> apply = state =>
{
var rec = state.GetOrCreateMonster(monsterName);
var side = weAreSource ? rec.Offense : rec.Defense;
var stats = rec.GetOrCreateStats(side, at, el);
stats.TotalAttacks++;
if (isCrit)
{
stats.Crits++;
stats.TotalCritDamage += damage;
if (damage > stats.MaxCritDamage) stats.MaxCritDamage = damage;
}
else
{
stats.TotalNormalDamage += damage;
if (damage > stats.MaxNormalDamage) stats.MaxNormalDamage = damage;
}
if (weAreSource)
{
rec.DamageGiven += damage;
state.TotalDamageGiven += damage;
}
else
{
rec.DamageReceived += damage;
state.TotalDamageReceived += damage;
}
};
apply(_sessionState);
apply(_lifetimeState);
_dirty = true;
}
private void RecordFailedAttack(string source, string target, AttackType at)
{
string myName = SafeCharacterName();
bool weAreSource = source.Equals(myName, StringComparison.OrdinalIgnoreCase);
string monsterName = weAreSource ? target : source;
if (string.IsNullOrEmpty(monsterName)) return;
Action<CombatSessionState> apply = state =>
{
var rec = state.GetOrCreateMonster(monsterName);
var side = weAreSource ? rec.Offense : rec.Defense;
var stats = rec.GetOrCreateStats(side, at, DamageElement.None);
stats.TotalAttacks++;
stats.FailedAttacks++;
};
apply(_sessionState);
apply(_lifetimeState);
_dirty = true;
}
private void RecordKill(string targetName)
{
if (string.IsNullOrEmpty(targetName)) return;
Action<CombatSessionState> apply = state =>
{
var rec = state.GetOrCreateMonster(targetName);
rec.KillCount++;
state.TotalKills++;
};
apply(_sessionState);
apply(_lifetimeState);
_dirty = true;
}
private void RecordAetheriaSurge(string targetName)
{
if (string.IsNullOrEmpty(targetName)) return;
Action<CombatSessionState> apply = state =>
{
var rec = state.GetOrCreateMonster(targetName);
rec.AetheriaSurges++;
state.TotalAetheriaSurges++;
};
apply(_sessionState);
apply(_lifetimeState);
_dirty = true;
}
private void RecordCloakSurge(string sourceName)
{
if (string.IsNullOrEmpty(sourceName)) return;
Action<CombatSessionState> apply = state =>
{
var rec = state.GetOrCreateMonster(sourceName);
rec.CloakSurges++;
state.TotalCloakSurges++;
};
apply(_sessionState);
apply(_lifetimeState);
_dirty = true;
}
// ═══════════════════════════════════════════════════════════════
// Regex pattern matching — mirrors Mag-Tools CombatMessages.cs
// ═══════════════════════════════════════════════════════════════
// ── Failed attacks (evade/resist) ──
private static readonly Regex[] _failedAttacks = new[]
{
new Regex(@"^You evaded (?<name>.+)!$", RegexOptions.Compiled),
new Regex(@"^(?<name>.+) evaded your attack\.$", RegexOptions.Compiled),
new Regex(@"^You resist the spell cast by (?<name>.+)$", RegexOptions.Compiled),
new Regex(@"^(?<name>.+) resists your spell$", RegexOptions.Compiled),
};
private bool TryParseFailedAttack(string text, string myName)
{
foreach (var rx in _failedAttacks)
{
var m = rx.Match(text);
if (!m.Success) continue;
string parsed = m.Groups["name"].Value;
if (text.StartsWith("You evaded "))
RecordFailedAttack(parsed, myName, AttackType.MeleeMissile);
else if (text.Contains(" evaded your attack"))
RecordFailedAttack(myName, parsed, AttackType.MeleeMissile);
else if (text.StartsWith("You resist the spell cast by "))
RecordFailedAttack(parsed, myName, AttackType.Magic);
else if (text.Contains(" resists your spell"))
RecordFailedAttack(myName, parsed, AttackType.Magic);
return true;
}
return false;
}
// ── Kill messages — reuse KillTracker patterns ──
private static readonly Regex[] _killPatterns;
static CombatStatsTracker()
{
// Build compiled kill regexes from KillTracker's string patterns
var field = typeof(KillTracker).GetField("KillPatterns",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
string[] patterns = field?.GetValue(null) as string[] ?? Array.Empty<string>();
var list = new List<Regex>(patterns.Length);
foreach (var p in patterns)
list.Add(new Regex(p, RegexOptions.Compiled));
_killPatterns = list.ToArray();
}
private bool TryParseKill(string text, string myName)
{
foreach (var rx in _killPatterns)
{
var m = rx.Match(text);
if (m.Success)
{
RecordKill(m.Groups["targetname"].Value);
return true;
}
}
return false;
}
// ── Melee/Missile received ──
private static readonly Regex[] _meleeMissileReceived = new[]
{
// Critical hit! Overpower! X smashes your leg for N points of bludgeoning damage!
new Regex(@"^Critical hit! Overpower! (?<name>.+) [\w]+ your .+ for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Critical hit! X scratches your leg for N points of slashing damage!
new Regex(@"^Critical hit! (?<name>.+) [\w]+ your .+ for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Overpower! X bashes your foot for N points of bludgeoning damage!
new Regex(@"^Overpower! (?<name>.+) [\w]+ your .+ for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// X grazes your upper arm for N points of bludgeoning damage!
new Regex(@"^(?<name>.+) [\w]+ your .+ for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
};
// ── Melee/Missile given ──
private static readonly Regex[] _meleeMissileGiven = new[]
{
// Critical hit! Sneak Attack! Recklessness! You crush X for N points of bludgeoning damage!
new Regex(@"^Critical hit!\s+Sneak Attack! Recklessness! You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Critical hit! Sneak Attack! You chill X for N points of cold damage!
new Regex(@"^Critical hit!\s+Sneak Attack! You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Critical hit! You scorch X for N points of fire damage!
new Regex(@"^Critical hit!\s+You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Sneak Attack! Recklessness! You scratch X for N points of slashing damage!
new Regex(@"^Sneak Attack! Recklessness! You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Sneak Attack! You chill X for N points of cold damage!
new Regex(@"^Sneak Attack! You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// Recklessness! You scratch X for N points of slashing damage!
new Regex(@"^Recklessness! You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
// You scorch X for N points of fire damage!
new Regex(@"^You [\w]+ (?<name>.+) for (?<points>\d+) point.* of .+ damage", RegexOptions.Compiled),
};
// ── Magic received ──
private static readonly Regex[] _magicReceived = new[]
{
// Critical hit! Overpower! X shocks you for N points with Incantation of Lightning Arc.
new Regex(@"^Critical hit! Overpower! (?<name>.+) [\w]+ you for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
// Critical hit! X smashes you for N points with Incantation of Shock Wave Streak.
new Regex(@"^Critical hit! (?<name>.+) [\w]+ you for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
// Overpower! X shocks you for N points with Incantation of Lightning Arc.
new Regex(@"^Overpower! (?<name>.+) [\w]+ you for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
// X scorches you for N points with Flame Arc VII.
new Regex(@"^(?<name>.+) [\w]+ you for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
// Magical energies lose N points of health due to X casting Vitality Siphon
new Regex(@"^Magical energies lose (?<points>\d+) point.* of health due to (?<name>.+) casting .+$", RegexOptions.Compiled),
// You lose N points of health due to X casting Drain Health Other V on you
new Regex(@"^You lose (?<points>\d+) point.* of health due to (?<name>.+) casting .+$", RegexOptions.Compiled),
// X casts Harm Other VI and drains N points ...
new Regex(@"^(?<name>.+) casts .+ and drains (?<points>\d+) point.* .+$", RegexOptions.Compiled),
};
// ── Magic given ──
private static readonly Regex[] _magicGiven = new[]
{
// Critical hit! You smash X for N points with Incantation of Shock Wave Streak.
new Regex(@"^Critical hit! You [\w]+ (?<name>.+) for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
// You nick X for N points with Incantation of Force Bolt.
new Regex(@"^You [\w]+ (?<name>.+) for (?<points>\d+) point.* with .+$", RegexOptions.Compiled),
};
// ── Aetheria surges ──
private static readonly Regex _aetheriaSurge =
new Regex(@"^Aetheria surges on (?<name>.+) with the ", RegexOptions.Compiled);
private bool TryParseAetheriaSurge(string text, string myName)
{
if (!text.StartsWith("Aetheria surges on ")) return false;
var m = _aetheriaSurge.Match(text);
if (!m.Success) return false;
RecordAetheriaSurge(m.Groups["name"].Value);
return true;
}
// ── Cloak surges ──
private bool TryParseCloakSurge(string text, string myName)
{
// "Your cloak ..." messages indicate our cloak procc'd against an attacker.
// We don't have the attacker name easily, so we track as a global surge count.
if (text.StartsWith("Your cloak") || text.Contains("Shroud of Darkness"))
{
// For cloak surges we store against a synthetic "Cloak Surges" monster key
// since MT tracks them as a total count, not per-monster.
RecordCloakSurge("__cloak_surges__");
return true;
}
return false;
}
// ── Generic pattern matcher (returns name + points) ──
private static bool TryMatchPatterns(Regex[] patterns, string text,
out string name, out int points)
{
foreach (var rx in patterns)
{
var m = rx.Match(text);
if (m.Success)
{
name = m.Groups["name"].Value;
int.TryParse(m.Groups["points"].Value, out points);
return true;
}
}
name = null;
points = 0;
return false;
}
// ═══════════════════════════════════════════════════════════════
// Element detection — matches Mag-Tools StandardTracker logic
// ═══════════════════════════════════════════════════════════════
private static DamageElement GetElementFromText(string text)
{
// Slash
if (text.Contains("slash") || text.Contains(" cut") || text.Contains(" scratch") || text.Contains(" mangle"))
return DamageElement.Slash;
// Pierce
if (text.Contains("pierc") || text.Contains(" gore") || text.Contains(" impale") || text.Contains(" nick") || text.Contains(" stab"))
return DamageElement.Pierce;
// Bludgeon
if (text.Contains("bludge") || text.Contains(" smash") || text.Contains(" bash") || text.Contains(" graze") || text.Contains(" crush"))
return DamageElement.Bludgeon;
// Fire
if (text.Contains("fire") || text.Contains(" burn") || text.Contains(" singe") || text.Contains(" scorch") || text.Contains(" incinerate"))
return DamageElement.Fire;
// Cold
if (text.Contains("cold") || text.Contains(" frost") || text.Contains(" chill") || text.Contains(" numb") || text.Contains(" freeze"))
return DamageElement.Cold;
// Acid
if (text.Contains("acid") || text.Contains(" blister") || text.Contains(" sear") || text.Contains(" corrode") || text.Contains(" dissolve"))
return DamageElement.Acid;
// Electric
if (text.Contains("electric") || text.Contains(" lightning") || text.Contains(" jolt") || text.Contains(" shock") || text.Contains(" spark") || text.Contains(" blast"))
return DamageElement.Electric;
// Nether → Typeless
if (text.Contains(" eradicate") || text.Contains(" wither") || text.Contains(" scar") || text.Contains(" twist"))
return DamageElement.Typeless;
// Life magic drains → Typeless
if (text.Contains(" deplete") || text.Contains(" siphon") || text.Contains(" exhaust") || text.Contains(" drain") || text.Contains(" lose ") || text.Contains(" health "))
return DamageElement.Typeless;
return DamageElement.Unknown;
}
// ═══════════════════════════════════════════════════════════════
// Chat filtering
// ═══════════════════════════════════════════════════════════════
private static bool IsNonCombatChat(string text)
{
// Quick filters to skip non-combat lines before regex work
if (text.StartsWith("<Tell:") || text.StartsWith("[")) return true;
if (text.StartsWith("You say,") || text.StartsWith("You tell ")) return true;
if (text.Contains(" tells you,") || text.Contains(" says,")) return true;
return false;
}
// ═══════════════════════════════════════════════════════════════
// Periodic send
// ═══════════════════════════════════════════════════════════════
private void OnSendTick(object sender, EventArgs e)
{
if (!_dirty) return;
_dirty = false;
try
{
var payload = new
{
type = "combat_stats",
timestamp = DateTime.UtcNow.ToString("o"),
character_name = SafeCharacterName(),
session_id = WebSocket.SessionId ?? "",
session = _sessionState,
lifetime = _lifetimeState,
};
_ = WebSocket.SendCombatStatsAsync(payload);
}
catch (Exception ex)
{
_logger?.Log($"[CombatStats] Send error: {ex.Message}");
}
}
// ═══════════════════════════════════════════════════════════════
// Helpers
// ═══════════════════════════════════════════════════════════════
private static string SafeCharacterName()
{
try { return CoreManager.Current.CharacterFilter?.Name ?? ""; }
catch { return ""; }
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
Stop();
}
}
}

View file

@ -352,6 +352,8 @@
<Compile Include="Views\VVSTabbedMainView.cs" />
<Compile Include="Views\VitalSharingOverlayView.cs" />
<Compile Include="CharacterStats.cs" />
<Compile Include="CombatInfo.cs" />
<Compile Include="CombatStatsTracker.cs" />
<Compile Include="DungeonMapReader.cs" />
<Compile Include="NearbyObjectsTracker.cs" />
<Compile Include="VitalSharingTracker.cs" />

View file

@ -148,6 +148,7 @@ namespace MosswartMassacre
private EquipmentCantripStateTracker _equipmentCantripStateTracker;
private NearbyObjectsTracker _nearbyObjectsTracker;
private VitalSharingTracker _vitalSharingTracker;
private CombatStatsTracker _combatStatsTracker;
private static PluginCore _instance;
public static VitalSharingTracker VitalSharingTracker => _instance?._vitalSharingTracker;
@ -347,6 +348,9 @@ namespace MosswartMassacre
// Initialize vital sharing tracker (cross-machine vital/debuff coordination)
_vitalSharingTracker = new VitalSharingTracker(this);
// Initialize combat stats tracker (Mag-Tools style combat parsing)
_combatStatsTracker = new CombatStatsTracker(this);
// Initialize command router
_commandRouter = new CommandRouter();
RegisterCommands();
@ -460,6 +464,10 @@ namespace MosswartMassacre
_vitalSharingTracker?.Dispose();
_vitalSharingTracker = null;
// Stop combat stats tracker
_combatStatsTracker?.Dispose();
_combatStatsTracker = null;
// Clean up the view
ViewManager.ViewDestroy();
//Disable vtank interface
@ -538,6 +546,7 @@ namespace MosswartMassacre
_rareTracker = new RareTracker(this);
_staticRareTracker = _rareTracker;
_chatEventRouter.SetRareTracker(_rareTracker);
_chatEventRouter.SetCombatTracker(_combatStatsTracker);
// Apply the values
_rareTracker.RareMetaEnabled = PluginSettings.Instance.RareMetaEnabled;
@ -555,6 +564,10 @@ namespace MosswartMassacre
WriteToChat("[VitalShare] Enabled at login");
}
// Start combat stats tracker (always on — mirrors Mag-Tools behavior)
_combatStatsTracker?.RestartSession();
_combatStatsTracker?.Start();
if (PluginSettings.Instance.AutoUpdateEnabled)
{
_updateCheckTimer = new Timer(30000);

View file

@ -34,7 +34,7 @@ namespace MosswartMassacre
private static readonly Uri WsEndpoint = new Uri("wss://overlord.snakedesert.se/websocket/");
private const string SharedSecret = "your_shared_secret";
private const int IntervalSec = 5;
private static string SessionId = "";
internal static string SessionId = "";
private static IPluginLogger _logger;
private static IGameStats _gameStats;
@ -396,6 +396,12 @@ namespace MosswartMassacre
await SendEncodedAsync(json, CancellationToken.None);
}
public static async Task SendCombatStatsAsync(object payload)
{
var json = JsonConvert.SerializeObject(payload);
await SendEncodedAsync(json, CancellationToken.None);
}
public static async Task SendCharacterStatsAsync(object statsData)
{
var json = JsonConvert.SerializeObject(statsData);