Phase 5: Extract QuestStreamingService and introduce IGameStats
- Extract QuestStreamingService.cs from PluginCore (timer, IsHighPriorityQuest, FormatCountdown) - Create IGameStats interface for WebSocket telemetry decoupling - PluginCore implements IGameStats, WebSocket.BuildPayloadJson reads from IGameStats - WebSocket.cs no longer references PluginCore directly - Update queststatus command to use QuestStreamingService - Static bridge properties remain for VVSTabbedMainView compatibility Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
f9264f2767
commit
0713e96a99
6 changed files with 192 additions and 142 deletions
19
MosswartMassacre/IGameStats.cs
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19
MosswartMassacre/IGameStats.cs
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@ -0,0 +1,19 @@
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using System;
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namespace MosswartMassacre
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{
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/// <summary>
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/// Provides game statistics for WebSocket telemetry payloads.
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/// Replaces direct static field access on PluginCore.
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/// </summary>
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public interface IGameStats
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{
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int TotalKills { get; }
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double KillsPerHour { get; }
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int SessionDeaths { get; }
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int TotalDeaths { get; }
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int CachedPrismaticCount { get; }
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string CharTag { get; }
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DateTime StatsStartTime { get; }
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}
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}
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@ -308,7 +308,9 @@
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<Compile Include="CommandRouter.cs" />
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<Compile Include="Constants.cs" />
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<Compile Include="GameEventRouter.cs" />
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<Compile Include="IGameStats.cs" />
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<Compile Include="IPluginLogger.cs" />
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<Compile Include="QuestStreamingService.cs" />
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<Compile Include="InventoryMonitor.cs" />
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<Compile Include="KillTracker.cs" />
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<Compile Include="RareTracker.cs" />
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@ -18,7 +18,7 @@ using Mag.Shared.Constants;
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namespace MosswartMassacre
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{
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[FriendlyName("Mosswart Massacre")]
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public class PluginCore : PluginBase, IPluginLogger
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public class PluginCore : PluginBase, IPluginLogger, IGameStats
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{
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// Hot Reload Support Properties
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private static string _assemblyDirectory = null;
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@ -47,10 +47,9 @@ namespace MosswartMassacre
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public static bool IsHotReload { get; set; }
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internal static PluginHost MyHost;
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// Bridge properties for WebSocket telemetry until IGameStats migration (Phase 5)
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// Static bridge properties for VVSTabbedMainView (reads from manager instances)
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private static InventoryMonitor _staticInventoryMonitor;
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internal static int cachedPrismaticCount => _staticInventoryMonitor?.CachedPrismaticCount ?? 0;
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// Bridge properties for WebSocket telemetry until IGameStats migration (Phase 5)
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private static KillTracker _staticKillTracker;
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internal static int totalKills => _staticKillTracker?.TotalKills ?? 0;
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internal static double killsPerHour => _staticKillTracker?.KillsPerHour ?? 0;
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@ -58,6 +57,16 @@ namespace MosswartMassacre
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internal static int totalDeaths => _staticKillTracker?.TotalDeaths ?? 0;
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internal static DateTime statsStartTime => _staticKillTracker?.StatsStartTime ?? DateTime.Now;
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internal static DateTime lastKillTime => _staticKillTracker?.LastKillTime ?? DateTime.Now;
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// IGameStats explicit implementation (for WebSocket telemetry)
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int IGameStats.TotalKills => _staticKillTracker?.TotalKills ?? 0;
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double IGameStats.KillsPerHour => _staticKillTracker?.KillsPerHour ?? 0;
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int IGameStats.SessionDeaths => _staticKillTracker?.SessionDeaths ?? 0;
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int IGameStats.TotalDeaths => _staticKillTracker?.TotalDeaths ?? 0;
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int IGameStats.CachedPrismaticCount => _staticInventoryMonitor?.CachedPrismaticCount ?? 0;
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string IGameStats.CharTag => CharTag;
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DateTime IGameStats.StatsStartTime => _staticKillTracker?.StatsStartTime ?? DateTime.Now;
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private static Timer vitalsTimer;
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private static System.Windows.Forms.Timer commandTimer;
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private static Timer characterStatsTimer;
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@ -122,7 +131,6 @@ namespace MosswartMassacre
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// Quest Management for always-on quest streaming
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public static QuestManager questManager;
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private static Timer questStreamingTimer;
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private static readonly Queue<string> _chatQueue = new Queue<string>();
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@ -132,6 +140,7 @@ namespace MosswartMassacre
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private InventoryMonitor _inventoryMonitor;
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private ChatEventRouter _chatEventRouter;
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private GameEventRouter _gameEventRouter;
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private QuestStreamingService _questStreamingService;
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private CommandRouter _commandRouter;
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protected override void Startup()
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@ -236,6 +245,7 @@ namespace MosswartMassacre
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vTank.Enable();
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// Set logger for WebSocket
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WebSocket.SetLogger(this);
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WebSocket.SetGameStats(this);
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//lyssna på commands
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WebSocket.OnServerCommand += HandleServerCommand;
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//starta inventory. Hanterar subscriptions i den med
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@ -305,14 +315,9 @@ namespace MosswartMassacre
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commandTimer = null;
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}
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// Stop and dispose quest streaming timer
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if (questStreamingTimer != null)
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{
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questStreamingTimer.Stop();
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questStreamingTimer.Elapsed -= OnQuestStreamingUpdate;
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questStreamingTimer.Dispose();
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questStreamingTimer = null;
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}
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// Stop quest streaming service
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_questStreamingService?.Stop();
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_questStreamingService = null;
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// Stop and dispose character stats timer
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if (characterStatsTimer != null)
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@ -427,11 +432,9 @@ namespace MosswartMassacre
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// Trigger full quest data refresh (same as clicking refresh button)
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Views.FlagTrackerView.RefreshQuestData();
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// Initialize quest streaming timer (30 seconds)
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questStreamingTimer = new Timer(Constants.QuestStreamingIntervalMs);
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questStreamingTimer.Elapsed += OnQuestStreamingUpdate;
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questStreamingTimer.AutoReset = true;
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questStreamingTimer.Start();
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// Initialize quest streaming service (30 seconds)
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_questStreamingService = new QuestStreamingService(this);
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_questStreamingService.Start();
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WriteToChat("[OK] Quest streaming initialized with full data refresh");
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}
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@ -470,102 +473,6 @@ namespace MosswartMassacre
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}
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#region Quest Streaming Methods
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private static void OnQuestStreamingUpdate(object sender, ElapsedEventArgs e)
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{
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try
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{
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// Debug: Log when timer fires
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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WriteToChat("[QUEST-STREAM] Timer fired, checking conditions...");
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}
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// Stream high priority quest data via WebSocket
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if (!WebSocketEnabled)
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{
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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WriteToChat("[QUEST-STREAM] WebSocket not enabled, skipping");
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}
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return;
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}
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if (questManager?.QuestList == null || questManager.QuestList.Count == 0)
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{
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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WriteToChat($"[QUEST-STREAM] No quest data available (null: {questManager?.QuestList == null}, count: {questManager?.QuestList?.Count ?? 0})");
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}
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return;
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}
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var currentTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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// Find and stream priority quests (deduplicated by quest ID)
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var priorityQuests = questManager.QuestList
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.Where(q => IsHighPriorityQuest(q.Id))
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.GroupBy(q => q.Id)
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.Select(g => g.First()) // Take first occurrence of each quest ID
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.ToList();
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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WriteToChat($"[QUEST-STREAM] Found {priorityQuests.Count} priority quests to stream");
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}
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foreach (var quest in priorityQuests)
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{
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try
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{
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string questName = questManager.GetFriendlyQuestName(quest.Id);
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long timeRemaining = quest.ExpireTime - currentTime;
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string countdown = FormatCountdown(timeRemaining);
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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WriteToChat($"[QUEST-STREAM] Sending: {questName} - {countdown}");
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}
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// Stream quest data
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System.Threading.Tasks.Task.Run(() => WebSocket.SendQuestDataAsync(questName, countdown));
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}
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catch (Exception ex)
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{
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WriteToChat($"[QUEST-STREAM] Error streaming quest {quest.Id}: {ex.Message}");
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}
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}
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}
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catch (Exception ex)
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{
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WriteToChat($"[QUEST-STREAM] Error in timer handler: {ex.Message}");
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}
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}
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private static bool IsHighPriorityQuest(string questId)
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{
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return questId == "stipendtimer_0812" || // Changed from stipendtimer_monthly to stipendtimer_0812
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questId == "augmentationblankgemacquired" ||
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questId == "insatiableeaterjaw";
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}
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private static string FormatCountdown(long seconds)
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{
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if (seconds <= 0)
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return "READY";
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var timeSpan = TimeSpan.FromSeconds(seconds);
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if (timeSpan.TotalDays >= 1)
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return $"{(int)timeSpan.TotalDays}d {timeSpan.Hours:D2}h";
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else if (timeSpan.TotalHours >= 1)
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return $"{timeSpan.Hours}h {timeSpan.Minutes:D2}m";
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else if (timeSpan.TotalMinutes >= 1)
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return $"{timeSpan.Minutes}m {timeSpan.Seconds:D2}s";
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else
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return $"{timeSpan.Seconds}s";
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}
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#endregion
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private void InitializeForHotReload()
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{
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@ -654,29 +561,18 @@ namespace MosswartMassacre
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WriteToChat($"[ERROR] Quest manager hot reload failed: {ex.Message}");
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}
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// 9. Reinitialize quest streaming timer for hot reload
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// 9. Reinitialize quest streaming service for hot reload
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try
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{
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// Stop existing timer if any
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if (questStreamingTimer != null)
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{
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questStreamingTimer.Stop();
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questStreamingTimer.Elapsed -= OnQuestStreamingUpdate;
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questStreamingTimer.Dispose();
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questStreamingTimer = null;
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}
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// Create new timer
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questStreamingTimer = new Timer(Constants.QuestStreamingIntervalMs);
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questStreamingTimer.Elapsed += OnQuestStreamingUpdate;
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questStreamingTimer.AutoReset = true;
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questStreamingTimer.Start();
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_questStreamingService?.Stop();
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_questStreamingService = new QuestStreamingService(this);
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_questStreamingService.Start();
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WriteToChat("[OK] Quest streaming timer reinitialized (30s interval)");
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WriteToChat("[OK] Quest streaming service reinitialized (30s interval)");
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}
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catch (Exception ex)
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{
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WriteToChat($"[ERROR] Quest streaming timer hot reload failed: {ex.Message}");
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WriteToChat($"[ERROR] Quest streaming service hot reload failed: {ex.Message}");
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}
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WriteToChat("Hot reload initialization completed!");
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@ -1485,7 +1381,7 @@ namespace MosswartMassacre
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try
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{
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WriteToChat("=== Quest Streaming Status ===");
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WriteToChat($"Timer Active: {questStreamingTimer != null && questStreamingTimer.Enabled}");
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WriteToChat($"Timer Active: {_questStreamingService?.IsRunning ?? false}");
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WriteToChat($"WebSocket Enabled: {WebSocketEnabled}");
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WriteToChat($"Quest Manager: {(questManager != null ? "Active" : "Not Active")}");
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WriteToChat($"Quest Count: {questManager?.QuestList?.Count ?? 0}");
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@ -1493,7 +1389,7 @@ namespace MosswartMassacre
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if (questManager?.QuestList != null)
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{
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var priorityQuests = questManager.QuestList
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.Where(q => IsHighPriorityQuest(q.Id))
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.Where(q => QuestStreamingService.IsHighPriorityQuest(q.Id))
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.GroupBy(q => q.Id)
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.Select(g => g.First())
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.ToList();
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133
MosswartMassacre/QuestStreamingService.cs
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133
MosswartMassacre/QuestStreamingService.cs
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@ -0,0 +1,133 @@
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using System;
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using System.Linq;
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using System.Timers;
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namespace MosswartMassacre
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{
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/// <summary>
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/// Streams high-priority quest timer data via WebSocket on a 30-second interval.
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/// </summary>
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internal class QuestStreamingService
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{
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private readonly IPluginLogger _logger;
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private Timer _timer;
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internal QuestStreamingService(IPluginLogger logger)
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{
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_logger = logger;
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}
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internal void Start()
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{
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_timer = new Timer(Constants.QuestStreamingIntervalMs);
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_timer.Elapsed += OnTimerElapsed;
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_timer.AutoReset = true;
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_timer.Start();
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}
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internal void Stop()
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{
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if (_timer != null)
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{
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_timer.Stop();
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_timer.Elapsed -= OnTimerElapsed;
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_timer.Dispose();
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_timer = null;
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}
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}
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internal bool IsRunning => _timer != null && _timer.Enabled;
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private void OnTimerElapsed(object sender, ElapsedEventArgs e)
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{
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try
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{
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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_logger?.Log("[QUEST-STREAM] Timer fired, checking conditions...");
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}
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if (!PluginCore.WebSocketEnabled)
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{
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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_logger?.Log("[QUEST-STREAM] WebSocket not enabled, skipping");
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}
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return;
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}
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var questManager = PluginCore.questManager;
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if (questManager?.QuestList == null || questManager.QuestList.Count == 0)
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{
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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_logger?.Log($"[QUEST-STREAM] No quest data available (null: {questManager?.QuestList == null}, count: {questManager?.QuestList?.Count ?? 0})");
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}
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return;
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}
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var currentTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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var priorityQuests = questManager.QuestList
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.Where(q => IsHighPriorityQuest(q.Id))
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.GroupBy(q => q.Id)
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.Select(g => g.First())
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.ToList();
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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_logger?.Log($"[QUEST-STREAM] Found {priorityQuests.Count} priority quests to stream");
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}
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foreach (var quest in priorityQuests)
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{
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try
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{
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string questName = questManager.GetFriendlyQuestName(quest.Id);
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long timeRemaining = quest.ExpireTime - currentTime;
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string countdown = FormatCountdown(timeRemaining);
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if (PluginSettings.Instance?.VerboseLogging == true)
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{
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_logger?.Log($"[QUEST-STREAM] Sending: {questName} - {countdown}");
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}
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System.Threading.Tasks.Task.Run(() => WebSocket.SendQuestDataAsync(questName, countdown));
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}
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catch (Exception ex)
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{
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_logger?.Log($"[QUEST-STREAM] Error streaming quest {quest.Id}: {ex.Message}");
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}
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}
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}
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catch (Exception ex)
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{
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_logger?.Log($"[QUEST-STREAM] Error in timer handler: {ex.Message}");
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}
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}
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internal static bool IsHighPriorityQuest(string questId)
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{
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return questId == "stipendtimer_0812" ||
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questId == "augmentationblankgemacquired" ||
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questId == "insatiableeaterjaw";
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}
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internal static string FormatCountdown(long seconds)
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{
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if (seconds <= 0)
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return "READY";
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var timeSpan = TimeSpan.FromSeconds(seconds);
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if (timeSpan.TotalDays >= 1)
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return $"{(int)timeSpan.TotalDays}d {timeSpan.Hours:D2}h";
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else if (timeSpan.TotalHours >= 1)
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return $"{timeSpan.Hours}h {timeSpan.Minutes:D2}m";
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else if (timeSpan.TotalMinutes >= 1)
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return $"{timeSpan.Minutes}m {timeSpan.Seconds:D2}s";
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else
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return $"{timeSpan.Seconds}s";
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}
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}
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}
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@ -36,6 +36,7 @@ namespace MosswartMassacre
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private const int IntervalSec = 5;
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private static string SessionId = "";
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private static IPluginLogger _logger;
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private static IGameStats _gameStats;
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// ─── cached prismatic taper count ─── (now handled by PluginCore event system)
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@ -53,6 +54,7 @@ namespace MosswartMassacre
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// ─── public API ─────────────────────────────
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public static void SetLogger(IPluginLogger logger) => _logger = logger;
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public static void SetGameStats(IGameStats gameStats) => _gameStats = gameStats;
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public static void Start()
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{
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|
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@ -350,33 +352,31 @@ namespace MosswartMassacre
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|
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// ─── payload builder ──────────────────────────────
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// Removed old cache system - now using PluginCore.cachedPrismaticCount
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|
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private static string BuildPayloadJson()
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{
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var tele = new ClientTelemetry();
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var coords = Coordinates.Me;
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var stats = _gameStats;
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var payload = new
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{
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type = "telemetry",
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character_name = CoreManager.Current.CharacterFilter.Name,
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char_tag = PluginCore.CharTag,
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char_tag = stats?.CharTag ?? "",
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session_id = SessionInfo.GuidString,
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timestamp = DateTime.UtcNow.ToString("o"),
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ew = coords.EW,
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ns = coords.NS,
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z = coords.Z,
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kills = PluginCore.totalKills,
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kills_per_hour = PluginCore.killsPerHour.ToString("F0"),
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onlinetime = (DateTime.Now - PluginCore.statsStartTime).ToString(@"dd\.hh\:mm\:ss"),
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deaths = PluginCore.sessionDeaths.ToString(),
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total_deaths = PluginCore.totalDeaths.ToString(),
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prismatic_taper_count = PluginCore.cachedPrismaticCount.ToString(),
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kills = stats?.TotalKills ?? 0,
|
||||
kills_per_hour = (stats?.KillsPerHour ?? 0).ToString("F0"),
|
||||
onlinetime = (DateTime.Now - (stats?.StatsStartTime ?? DateTime.Now)).ToString(@"dd\.hh\:mm\:ss"),
|
||||
deaths = (stats?.SessionDeaths ?? 0).ToString(),
|
||||
total_deaths = (stats?.TotalDeaths ?? 0).ToString(),
|
||||
prismatic_taper_count = (stats?.CachedPrismaticCount ?? 0).ToString(),
|
||||
vt_state = VtankControl.VtGetMetaState(),
|
||||
mem_mb = tele.MemoryBytes,
|
||||
cpu_pct = tele.GetCpuUsage(),
|
||||
mem_handles = tele.HandleCount
|
||||
|
||||
};
|
||||
return JsonConvert.SerializeObject(payload);
|
||||
}
|
||||
|
|
|
|||
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Add a link
Reference in a new issue