using System;

namespace Decal.Adapter.Wrappers;

[CLSCompliant(true)]
public enum SkillType
{
	CurrentMeleeDefense = 6,
	CurrentMissileDefense = 7,
	CurrentArcaneLore = 14,
	CurrentMagicDefense = 15,
	CurrentManaConversion = 16,
	CurrentItemTinkering = 18,
	CurrentAssessPerson = 19,
	CurrentDeception = 20,
	CurrentHealing = 21,
	CurrentJump = 22,
	CurrentLockpick = 23,
	CurrentRun = 24,
	CurrentAssessCreature = 27,
	CurrentWeaponTinkering = 28,
	CurrentArmorTinkering = 29,
	CurrentMagicItemTinkering = 30,
	CurrentCreatureEnchantment = 31,
	CurrentItemEnchantment = 32,
	CurrentLifeMagic = 33,
	CurrentWarMagic = 34,
	CurrentLeadership = 35,
	CurrentLoyalty = 36,
	CurrentFletchingSkill = 37,
	CurrentAlchemySkill = 38,
	CurrentCookingSkill = 39,
	CurrentSkillSalvaging = 40,
	CurrentTwoHandedCombat = 41,
	CurrentGearcraft = 42,
	CurrentVoidMagic = 43,
	CurrentHeavyWeapons = 44,
	CurrentLightWeapons = 45,
	CurrentFinesseWeapons = 46,
	CurrentMissileWeapons = 47,
	CurrentShield = 48,
	CurrentDualWield = 49,
	CurrentRecklessness = 50,
	CurrentSneakAttack = 51,
	CurrentDirtyFighting = 52,
	CurrentSummoning = 54,
	BaseMeleeDefense = 56,
	BaseMissileDefense = 57,
	BaseArcaneLore = 64,
	BaseMagicDefense = 65,
	BaseManaConversion = 66,
	BaseItemTinkering = 68,
	BaseAssessPerson = 69,
	BaseDeception = 70,
	BaseHealing = 71,
	BaseJump = 72,
	BaseLockpick = 73,
	BaseRun = 74,
	BaseAssessCreature = 77,
	BaseWeaponTinkering = 78,
	BaseArmorTinkering = 79,
	BaseMagicItemTinkering = 80,
	BaseCreatureEnchantment = 81,
	BaseItemEnchantment = 82,
	BaseLifeMagic = 83,
	BaseWarMagic = 84,
	BaseLeadership = 85,
	BaseLoyalty = 86,
	BaseFletchingSkill = 87,
	BaseAlchemySkill = 88,
	BaseCookingSkill = 89,
	BaseSkillSalvaging = 90,
	BaseTwoHandedCombat = 91,
	BaseGearcraft = 92,
	BaseVoidMagic = 93,
	BaseHeavyWeapons = 94,
	BaseLightWeapons = 95,
	BaseFinesseWeapons = 96,
	BaseMissileWeapons = 97,
	BaseShield = 98,
	BaseDualWield = 99,
	BaseRecklessness = 100,
	BaseSneakAttack = 101,
	BaseDirtyFighting = 102,
	BaseSummoning = 104
}
